Hey there, cool stuff you're doing! -The first walk cycle blockout: from the front view, it looks fine except that I find the sword twitches side to side a bit strangely. From the side, the biggest problem is the bip01 isn't moving uniformly. You have it jutting back at a certain spot in your cycle, whereas you want the…
INTRO There are many ways to skin this cat, here will be looking at the processes we will use for Metal Shock Game.This Post Summarizes The PC Game development process from zero as an independent producer as I go through the steps of creating a next gen(?) game. The guiding philosophy is to fail fast, that means: 1. Find…
@ Japhir: thats a great idea/thingy u got there. thank ur mum from my end 2! (and thank u for sharing it ofcourse lol) great stuff. @ Rick_Stirling: hehe. lol yeah i know. but u need to see where i'm coming from (no not "India".) i don't wanna be like "oh damn! ALT TAB PPL!" when some1 walks into the room. But yeah, i…
I am currently looking for freelance and full-time opportunities. Skillset(s):3D Animator with Rigging experience in 3dsMax. Have been using Unity for the last 3 years. Animator with 5+ years of credited experience, constructing dynamic and fluid animations for in-game characters utilizing leading-edge software engines…
Update03: + Updated world lighting ("Blue Hour" for the world), added spot and point lights for points of interest + Added Fog Cards + Added particle effects (falling leaves and fireflies) + Adjusted saturation and contrast w/ the post process volume in engine. + Sculpted a Ent creature to be fused into the tree, Textures…
That's how my daughter is and that's what I saw in the vid before I read that reply, maybe because I understood her when she said "people don't like swords" as in: "people don't like me because I sworded that guy". "I was being a brat and yelling at that guy, because he wouldn't stop telling me what to do (and my parents…
Here's a few pointers for the idle... * If you want to point the sword down like this, you would use a different finger grip. Imagine the character is pointing a TV remote at a screen; that's how he would grip the sword when pointing. Instead you have him gripping it like a hammer, so when you point it down like that you…
yea its very hard to see what im supposed to be working with wich is why im able to have a lot of choice as to they final outcome, it just has to be based off this concept. im thinking the scarf/cape part will be light cloth like material not quite chosen an exact material yet. the white stripe apparently was supposed to…