Modelling software: Blender Rendering software: Unreal Use case: Real-time render modelling portfolio I'm trying to figure out the best way to get good normals on a backpack object, with its various thin looping straps. My high poly modelling uses straps with thickness, and I presumed that they ought to be made into planes…
Holly Molly ! I did'nt expect anyone to still use this script and even more that it works for them. What 3ds Max version are you using it ERic ? BTW, i know it has a ton of problems with newer Max versions. I have some fixed internally . If there's really still a interest i would'nt mind brushing the dust off a bit for…
So I've been trying to make a model for the game Left 4 Dead 2 and I failed. So I was wondering if anyone could help me making a model for the game. The character I want is called Nero from the game Devil May Cry 4. I have the 3D model, all I want is importing the model into the game, making the bones, etc, which i can't…
This might be software or even viewport driver dependent, but at least in 3ds max, you'll always see the distortion of the individual underlying triangles (at least that was always my assumption and how I handled it). The main problem aside from the UV skewing is when the triangulation changes down the line. In this case,…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…
Project Title: Negative Plus Description: In NP you play as Evander, an android who is a soldier for a global superpower. But he begins to question his role in this organization, and seeks out the ‘mythical’ “emotion processor” that would let him hang up the sword and become a human like being, capable of emotions and…
Hello! I am a writer and I am looking for an artist for a long term unpaid collaboration. I'm looking for someone to work with without a strict schedule (I'm a uni student with limited time). It will be more for fun. If you are interested leave comment or dm me. About the webtoon project: Genres: Fantasy, Romance, Comedy,…
Hi! Nice update :+1: I think currently the lighting looks a bit cold/white. How does it work, is it baked? Would be interesting to see how it looks with some more colored bounce light reflected from the painted buildings. Some elements could use some sort of AO to ground them, for example pots and window frames. On a…
Hi! Do you have hard edges that are not split in the UV unwrap? On those you would get such artifacts. On the image I can't really make out mesh shading due to the small size and texture. What I'd look for is hard edges and whether the corresponding UV edges are split. Zip and attach the low poly mesh if you want it looked…