So, for all intents and purposes, lets say im rigging a turret. I want it to follow a locator. to do so i have 2 joints on top of one another (one parented under the other), the first aim constrained on the Y axis (Z is aiming) and the second constrained on the X axis. this works, but breaks and flips out after i turn…
Thanks, that makes sense! I’ll look into the parallax/cubemap approach for the inner portal. If it’s easier to explain with screenshots or a quick back-and-forth, would you be okay with adding me on Discord? I think it would be easier for me to show my current material graph and understand the steps that way. My Discord…
For me, the best tv scifi shows have been Babylon 5, Farscape, Firefly & Stargate Universe. The common link between then was that you did not know for sure that a character would make it, all of them had problems, they were essentially just flawed people like ourselves. Each of the shows I list here had some glaring flaws…
Hey y'all, I'm currently working on a wood floor material and I wanted to break up the boards using luminance variation on a tile generator node attached to the color blends. For the board shape I've found that if I scale the Y amount to be 3 times the X amount it keeps the correct shape while tiling the material. For…
I'll post a picture when I get home, but I thought I'd post this and ask for help first. Basically I use reference images, and then start with a 1x1 plane. I then edge extrude and manipulate vertexes to fit into the rough outline for whatever I'm modelling, adding loops along the way. I can do this fine and well, but the…
Hey poly people, I'm getting weird inverted looking normal maps from xNormal? I had this problem not long ago and worked around it using Maya to bake, figured xNormal just didn't like my model. It's happening again with another model though and again Maya bakes fine. Anyone know If I'm just overlooking a setting or…
Greetings, I want to automatically merge two 3D models. Inputs are two models and distance(ex. 3cm or 0cm). For example, model X is man with right hand streched out, model Y is man with left hand streched out and distance is 0cm. Output is model with X+Y merged - two people shaking hands. is there anyway to do this with…
So, I have this little problem - I need to tweak a lot of already existing walkcycles for game character to add new weapons. All I have is raw animation data, so I imported all the walkcycles and rigged the upperbody. My problem is that I need to make some kind of switch between locking and unlocking Y movent of the root…
hi! i'm new at using Maya and i have encountered this issue trying to make a little rigg to animate my characters hair. i set up a curve as a controller and i linked every strand of hair to the rotations of the curve. the wierd thing is, my Y axis is facing up on my curve, but sideways for my strands of hair. it makes it…
I've used 3ds Max to do this, but you have to be really careful with UV offsets or else it adds seams along the edges. Best way I found is to make a calibration cubemap, with text and names in it, in your origination app. Load it in your destination app to figure out the transforms you need to do. Then swap/flip the faces…