Don't worry, you don't come off as a jerk at all. I know sometimes I feel the exact same; I'll get a critique on something and I dont apply it because I'd rather start from scratch (you can't polish a turd :D ), and I think people sometimes think I'm lazy But yah, for sure look into vertex blending and ambient occlusion.…
I really like the style. This is very promising. I'm with Tobbo, adding some color would help a lot, maybe the straps holding the stone in place could have some color. Maybe putting tribal markings on it? idk, just ideas. The one thing that really stood out to me, was that the blade should probably be much lighter than the…
Cheers Swizzle, your guy came out really well too :) Actually I started out having more spec on the scales, but since their diffuse was darker, the overall effect ended up making her skin look really uniform (darker diffuse + lighter spec = similar end result), so I toned down the spec in order to pop the contrast. On…
This is the substance I am working on right now. It's gonna be a Medieval Window! For the first time I will make a more complex material consisting of subgraphs that are blend together. I want to push myself and make something that needs alot more effort than my previous materials, so I thought this would be a good…
The comic book style is the DEFINITE sticking point here, no more theme changes allowed :) . The lack of a deadline was the kicker here, I just kept thinking, 'oohhh, this would be cool' and going off on a tangent all the time. Believe it or not, I've got a sketchpad and a half full of sketches for this project. I think…
Your image sizes are horrifying. Don't take this the wrong way, but nobody needs to see an almost completely black spec-map taking up the entire size of their screen. Keep your images relatively small. Remember - the website is there to give people a fast preview of your work and your skills - not slap them in the face…
The top two and the latest one look great! Nice work I think you have stone and brick pretty much down. The wood I'm not too excited about. I think you applied too much of what you know about brick and mortar to wood. - The edges of the boards are beveled and worn individually as if they haven't been next to each other…
Ancient temple scenes are hot stuff. ;) Good progress so far, you've got the general layout set up. Here are my crits: - Your sculpts and textures are too clean and perfect. Look back at how rough and chunky the surfaces are on your concept -- there's a lot of irregularity there. Cut into your silhouettes more, make them…
Hello there, Mountainwheel Games is an indie video game company that is dedicated to developing the most innovative and ground breaking games on the market. It is through the help of talented developers from all over the globe that we are able to bring such a high standard of game playability. We here at Mountainwheel…
Thanks for the paint over Suidae! I really like the moss running down from the chimney, looks much better. ToEndTheRapture: I'll post wireframes and textures in a couple days when I put the final touches on them :) Thanks Samfisher84! mixeh: The moss is all vertex painted on. I used the green channel of my roof and stone…