i'd do it in PS as well, i seem to get better/crisper results that way. if you still want to do it in zbrush i recommend this http://pixologic.com/zbrush/features/Surface-Noise/ just make sure you have good uv's applied to your model.
I thought this was an interesting comment, coming from one of the character artists of Mass Effect 3. Even this guy agrees that females are harder. "What was the most challenging asset for ME3? Rodrigue: I think it was the female characters in general. It's so hard to get a female character that pleases everyone. Whatever…
There are a couple guys on the zbrush forums that do toy sculpts. Most are more of the statue or squishy vinyl type than articulated toys though. And someone on here (can't remember who) made some stuff for Ashley Wood. It can certainly be done, but you'd definitely need to make toys your focus, not low poly. You can check…
In this video series there is a video about Zspheres, maybe that answers your question. http://pixologic.com/zclassroom/homeroom/lesson/helmet-design-with-joseph-drust/
This might be slightly off-topic, but is there any repository of materials for DDO that people can download? There are similar libraries for Substance and ZBrush users out there : http://pixologic.com/zbrush/downloadcenter/library/
horns [ame=" https://www.youtube.com/watch?v=W4rPzWQJEXA"]Zbrush - twisted horn tutorial - YouTube[/ame] - topology info http://wiki.polycount.com/CategoryTopology image reference https://plus.google.com/photos/114074008528400978659/albums/5283421451604722753?banner=pwa old way to retop…
I think you'll want to decimate it first. There are also other methods for lowering polycount within Zbrush, and pushing all that detail into a normal, but they escape me at the moment. http://pixologic.com/zbrush/features/decimation/