The weapon's looking great too! For the gloves and similar parts - yes you can make the highpoly one piece just fine (although personally I still prefer working on separate meshes in most cases), I meant that having separate pieces may be very beneficial later because you can bake a clean ID pass that will help you in the…
So I have more or less solved how to make decent 180 VR , but this infuriating problem has cropped up now https://www.youtube.com/watch?v=ejqhof5034k The lines are all wobbly, almost like you tube did not quite manage to read the format correctly. works fine for 360 stereoscopic look at the lines on the walls and the roof,…
The headphones I bought 1 year back broke so Im going for a real pair this time (the original thread didnt cover these below). Ok I have been trying for the last two weeks to get an over the ear headphone that I can listen to without my ear cartilage literally becoming painful after an hour. So that means a full ear…
"I've heard from someone ..." Who was that ? "... that most outsourcing studios" That's a very bold claim "... are using CAD programs like MOI3D or Fusion360." Just because CAD might be suited for a a given task or production, doesn't mean that it is suited for all. And even though they are both CAD packages, MOI and…
PolyUnwrapper 4.2.4 is out. http://www.polytools3d.com/polyunwrapper What's New + NEW Added MacroScript for Pack Shells (Rectangle Packer) + NEW Added MacroScripts Align Shell to Edge (Closets 90 degrees, Horizontal and Vertical) + NEW Added MacroScript for Send UV Selection + NEW Added MacroScript for Smoothing Groups…
Yo! Been having some serious difficulties getting something to work. I hope I can get some light shed on this issue with your combined minds :) I'm trying to create a shader which is able to take a single RGB texture and from it, create alpha textures for each unique RGB value. Meaning if I have a map with 4 colors in it,…
Well the settings are pretty alright just they cover a lot of stuff in POSTFX where no one seems to know what it does. Again Ubi's deal with Nvidia seems to hit AMD hard despite the AMD presence in the consoles. The AA still is basically killing his 980GTX SLI. With TXAA2 it's at 100, TXAA4 kills it to around 40 (he says).…