This has got to be one of the most difficult to understand thread topics I've seen in a while. I'm pretty sure "quality, quantity, story line" ALL make up the game's gameplay, or have a hand in it. I don't even know what in the world you're supposed to get from half of those. By quantity do you mean length, or potential…
I tried blurring in Photoshop but it creates seams (i'm assuming its blurring pixels at edges differently for each image and they create seam). It looks like all the methods create some sort of artifacts that are very noticeable. I'll try the post processing see if that does the trick. It interesting that UDK does not have…
After a long break I started to resurrect this project again :) I will be adding this as a tool to the ShoeBox set which is free as well. The only difference will be that it will reside next to other bitmap and sprite related tools. A early version I did put together yesterday evening: Some things I already managed to…
Id say its OK. there is definitely a lot of work put into it. but this is kind of suffering from the "how I think concept art should look like" syndrome. as a modeler, I really wouldn't care about the skeleton, or the references you used. your artwork should tell me everything I need. Its basically just random distracting…
Thanks guys. I'm going to sort out the eyes at the end, as each time I change something else the eyes are altered differently in the post processing, so I'll wait till everything else is finalised before I tweak them more. I'll go in and tweak the diffuse more, I actually painted in quite a bit of colour variation, but I…
It's a tough one, I don't think I'm articulate enough to pin it down. I just couldn't be bothered to play it after a few days, theres something mind numbingly boring about racing the AI. Not that it's too easy or anything. Online is OK... bit like the DS online. There's lots to make the game more chaotic than it should be,…
It's not firing standard bullets. The front end is actually a rail system (got the idea from MGS4, crying wolf's Rail Gun), and the rounds are powered by some magnetic future tech. The bullets are shell-less so there is no waste (besides the bullet fired). Lots of the firing system has to do with magnets (ones that are not…
Let me see if I understand the question, you are asking 'what is the difference between materials that use image maps and materials that use procedural materials'? Image maps give you more artistic control and often require less technical wrangling to get what you want. They also have predictable technical budgets where…
Just tested the mirroring script again, works great now. Thanks for the bug fix I'll donate tonight, that's a real help. I have a feature request, in the window that pops up with the X/Y offset half button, could we get a small button to the right that zeros out the value for X or Y independently. Often I will want to…
With garments like this, something you may also need to consider pretty often is how you are going to apply a pattern -- like embroidery or whatever. Much easier if you keep things aligned in parallel/perpendicular lines. If you are working with Marvelous Designer, check this out…