Last big Unity project I worked on, we imported the unique pieces then assembled them in Unity. Programmer wrote a cool tool for laying out our pieces, made it a very fast process. Here's a video of it. http://ericchadwick.com/img/robot_rising.html#themepalettes Definitely do-able without a tool, just a bit slower. I found…
@Rurouni:I went to gym for a month,they basically failed to understand that something was wrong with my back & that the doctor suggested to not lift weight until further investigations,I reminded them that point several time but they just insisted with "you have to lift more weights to build up strenght ecc..ecc...." I…
ae.: :D JFletcher: thanks dude. I know, but that was the limit of the cryengine. The sdk is very buggy, hope crytek will fix it soon. SeanEG: i see what you mean, think was to tired already yesterday. Will fix it soon. Josh_Singh: Yeah i also should do the same thing with rest of the body, to break up the model. But…
There's some reference here showing some geometry layers with texture scrolling, also called texture "panning": http://ericchadwick.com/img/mmo_worldbuilding.html#volcanicbeach The scrolling can be done by animating an offset (a numerical value) that's applied to your U or V coordinate. Some previous threads too, maybe…
Whoa that sounds super cool!! Please do send me some of that awesomness - Eric.ramberg@gmail.com Im trusting the rest of you not to sign up my email on some wierd mailinglists :D
@Hallomy Thanks buddy ^^ @RogerP THanks man, I model just the general shapes with not details, I'll put this on the hand painted textures :) @ericdigital I'm glad that you like it bro :) I saw your portfolio and looks so great! Are you not going to enter to the contest...? I didn't saw an entry from you... I think that you…
Sadly not. Shame it wasn't hosted on scriptspot. Maybe Ericchadwik or renderhjs ? This from renderhjs "But there is trick- someone wrote this maxscript: http://www.scriptspot.com/3ds-max/mapthief that projects verts from 1 mesh to another (trying to find match/ pair of verts with the same world positions) and then try to…
@ErichWK I'm not too sure why the skull, it was one of the assets I found on a Zelda fan site so decided to use it, I thought it looked cool hanging on the wall. I totally get your point about it seeming like a generic fantasy hut, but I was hoping the shield, swords and rupees etc would give it away. I found the lighting…