Nice to see the human side of things, but dont you think the viewpoint was one sided? That larger company they mentioned and the dorms and living almost brought thoughts of "company town" to my mind. Just how long does each employee have to sit to create enough gold to make a quota and cover living expenses and hopefully…
Sorry for the lack of updates but my week was packed... Here is what happened since last week. I decided to go with thumbnail 3, polished the lineart a bit before playing around with colors a bit. It looked awful at first but I got some super helpful feedback from a friend and managed to save it. Now I masked out…
Exactly! Just under the "Channels" tab : After that you just have to copy/paste your roughness. Make sure when you will save you keep your alpha, with png or tga. When imported in Unity, check if your import settings from the texture are " Alpha Source : Input Texture Alpha". You can verify your alpha in the preview by…
Import one fbx file. Select all the bones and do Animation | Save Animation > animfile.xaf. Reset the file, import the next fbx file. Select the same bones and do Animation | Load Animation > animfile.xaf. In the load dialog pick "Absolute" and change the start frame to about 5 frames past the last keyframe. This should…
makes you wonder if they tried to save it, because shareholder value maximization is a dumb idea (Jack Welch's quote, not mine). Then again, an exec paid in stock will try to increase the stock value. The problem is drawing the line between personal short term goals (i.e. you get richer and then bail out with your golden…
Heh this thing's so limited, it makes the DOS GCS look 10x more powerful. It's also very very slow at ingame fps and the saving also http://www.planetgargoyle.com/fpscreator.jpg ugh i remember trying to make a ww2 game with nazis, but they all ran off the platform into the void... gg at ai too…
Thanks guys. edit: Snader, I guess you mean my banners, where I could have modelled around the golden border to save some polys. Thanks artquest, yea I changed the entire environment now, the trees have different size now and placed in layers so it looks better. taking some pics, hopefully up soon :D
"Apart from that and Doom3, I think you'll just have to wait until you can use UE3's UnrealEd? :P " - MoP Im using the Unreal Engine 3 and its unfortunate that you cant just save your maps and see them update in realtime. you have to re import your maps to your package everytime you make a change. :[
That looks useful, i was wondering how to get high info onto my normal map but looks like that system would let me blend two normal maps together anyway, so just gotta get the height map out as a normal and blend em. idnever thought to overlay my AO in substance so that saves me a ton of space moving forward!
Also, you will probably reach your end goal faster if you think of your issues this way : http://xyproblem.info/ For instance, had we known right from the start that your goal was to put your character in Unity, all the time spent messing around with an automatic rig builder would have been saved - because none of that is…