@erradler Thanks @Fenyce and Pixelatedkiwi Thanks for the feedback guys! and you're both totally right about the silhouette stuff. That paintover is super helpful. back to the drawing board for a bit to chunkify that hammer and then onto modeling!
BigErn: That motorcycle chase in Bolt was definitely a big inspiration, so it's cool that it comes through even in this state. Josh_Singh: Thanks! Ferg: I changed up the avatar just for you, Ferg. I intend to give her a bit more definition in a couple of areas, but probably only through sculpting now. I want to keep her…
Watch tutorials and follow along. They will quickly teach you content and context of the tools available. Here are some goodies: [ame=" https://www.youtube.com/watch?v=v-3Ujw8pIWM&list=PL3EBD1FFF7FBC0690&feature=plpp_play_all"]BossBunny1 - YouTube[/ame] http://www.youtube.com/user/Pixelbahn/videos?flow=grid&view=1 Goodluck!
TheodorUrhed that's a good point :) and where I would normally do that, on this specific assignment, my teacher wants us to do it all from scratch to reinforce our understanding of anatomy and proportions. I may, though, now that you mention that just line up the average man next to my model and make sure the proportions…
Thanks for the feedback Pixelpatron! I agree, because of the size and shapes of the rock assets, the scene feels "noiser" than it needs to be, so I've worked on reshaping and resizing a few of the rock assets. Update 1.1 The week began with "pushing" back the level of details on the rock models, and in UE4 it became easier…
@llRobinll Thank you for feedback ! :D @Pixelgorilla Thank you for comment ! When I pose I'll do asymmetry and I will fix these errors in hand. I started the textures.
@solidshark91493 Thanks mate. @pixelpatron Yeah man, that would be awesome but right now i dont have time to uwv 500+ hardsurface objects so yeah....maybe in the future, for now just simple shaders from vray and keyshot. Ok, so here is a sneak peek before releasing all the renders, still need to polish some of them, ready…