@Carabiner Thank you, I see what your talking about with the Autumn scene and I agree it is washed out. @pixelpatron I've had numerous critiques on the work that I have made since I decided to peruse this particular path. One of my biggest gripes has been that many people who give critiques seem to try to walk a fine line…
Hi pixelpatron, thanks for taking the time to feedback. I know what you are saying about it being cramped, but its was a deliberate choice. Its a space that wasn't ever intended to be used as a gym, so aspects of it are not ideal. Its kind of a "it'll have to do, we'll make it work" space. It's inspired by a real club and…
doods. ScudzAlmighty -- haha hired! very intersting story, thanks for sharing it. Yeah, I tend to agree. I think that if it did work, people would have to be more or less on the same page.... and the team size would have to be really small I'm really interested in the idea of starting a workplace that pumps out small…
there was a lot of crap being told when stuff was called "next gen". things are definitely not evolved enough to trust the machine to handle things well. i regularly paint in highlights and shadows, just not as strong as we used to do it in the pre-pixelshader era. combined with a shader, reflection, (subtle) rimlight, etc…
anyone think of a decent name for the group? I did consider pixelcount, but it 's largely meaningless to people not referred from these boards ... likewise something like "2D and 3D pros" is really dour ...
vj_box: Thanks for the compliments. It definitely has been interesting working on a new art style with UT3. I do agree about the lamps. In the game there are these little light orbs that float around in certain spots. I want to improve the lighting and I think that is what will do it thanks. I'm in the middle of working on…
Sorry this is taking me a while to finish, stuff has been crazy here lately. I probably won't be posting over the next week either as I will be out of town. I have the sculpt finished which I will be posting the rest of the progression on soon, then will do a separate post for the coloring phase of the tutorial.…
yea the seam is one thing, better paint over it somehow the model is really cool, i like it. the forearms look short to me the texture is generally good, the skin surface has good detail and solid rendering. the knees have a gr8 touch of red i'd like to see implemented elsewhere as the shadows feel a little grey. the main…
Whoo thank you everyone for the feedback, I really didnt expect that much! I really appreciate it. Im positive about this, it was a good experience and highlighted some things that I thought I knew, but need to improve on. Unfortunately I am unable to name the studio or show the original photo. I agree, It wouldnt make…