I'll give you my thoughts. Keep in mind that I'm a student too, not a pro (yet). The apartment and the sword look out of place in a character portfolio and are not of a high enough standard. There is a high proportion of sexualised baby-faced females in submissive poses. This is a very subjective opinion and it might seem…
You've got half the answer right there - at the moment you just slap an existing texture or photo on top and generate the other maps. Textures, like everything else is a skill and an art - you need to manually create these things. But this doesn't answer how - what I suggest to start with is to develop your eye for HOW…
Solid work. You've done a good job on the technical aspects like your low poly topo and unwrap. It would be nice for us to know the polygon count and texture resolution/texel density, as optimisation seems to be a focus for your presentation. The ID mask image does not tell us a lot of information (besides maybe bake…
Whatever you end up doing, first and foremost you need to use the proper shoulder placement as done in your previous thread. There is no point worrying about complex pipeline issues (tpose, ypose or a clever solution using both) if the model you are testing things with has deep flaws to begin with. Overall you need to…
Thanks so much for the positivity guys! I'm finally ready to call this done. Been a long haul but i've learned so much that i'm ready to take straight into the next proj... Well, after a well deserved break haha! Here's a couple of the final shots, all straight caps from marmo with no post (except just to add lil…
Yeah first off let me just say that i don't have much exp. doing vehicles, so i'm going look at this from a different viewpoint, more of a general asset creation viewpoint you could say. Its worth bringing up that most car games do things a certain way, however i think its also good to look at issues like this with a fresh…
So, here we go! Currently I'm working on 2 personal projects on my spare time, they are totally different from each other. I'm gonna talk about the one that I started first, Ellie and Hagan. This post ended up been very long, because I'm covering several steps of the process. I promise the next one will be shorter! x] This…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
What is Network? Network is an up-coming free-to-play First Person Shooter game set in its own unique sci-fi world. The game focuses on tight combat, a dense atmosphere, and high quality visuals. The game is multiplayer only, meaning maximum quality of the game in that regard bringing you pure multiplayer brilliance.…
Check out the work from CGMA student, Pedro C. Prieto, who was just recently published on 80.LV. He shows us how he worked on this amazing UE4-environment inspired by Helder Pinto‘s Arbor Vitae in Clinton Crumpler's UE4 Modular Environments course. Intro Hello, my name is Pedro C. Prieto and I am an extremely passionate…