Hi polycounters. I'm a part-time game artist, former full-time game artist. I have a wide range of experience but usually get slotted into the technical artist category. The past few years I've been focusing on making asset packages for the Unity asset store. I've also built some prototypes for games using Unity and visual…
So i've always been impressed with the characters that Aleksi Briclot created for Magic The Gathering called planeswalkers. I used to play magic and so i don't know if that had something to do with it, but now is my 3d tribute to the first of those characters. Chandra Nalaar here is the description of her from the website.…
Looks like the UV's are probably screwed up which can happen using GoZ... you might want to re-unwrap the low, which shouldn't take too long given that its a cube. If you have stacked UV shells you should offset all but one piece, one tile to the right. If you bake with them all stacked on top of each other some parts will…
And to answer the question about my process, Blender or ZBrush for sculpting, then Substance for texturing, RizomUV or Marmoset for UVs/bakes. The bits that kill me are: – Jumping between sculpt > bake > tweak > rebake. – Manually fixing UV shells to avoid stretching/texel issues. @AsdiusWork what’s the add-on / flow combo…
I use headus a lot myself as well. The way I always did things was: - export several objects that need to share the same texture later as 1 OBJ file (sometimes up to 30 objects) - load it into Headus, get some coffee and spend to time on unwrapping all of them - in Uvlayout I group objects roughly together but I dont do…
The audio in the intro is lacking midtones and bass, so it's very hard on the ears, very "scratchy" sounding. You;'re a soft speaker as well, which means I have to have the volume up high, making the sound quality an even bigger issue. I would suggest equalizing the audio if you can. The intro video would benefit greatly…
Yeah, it's the pirates that keep pc games from selling, not the drm that punishes folks who buy the game. I mean, who WOULDN'T want to have to disconnect their second optical drive to play a game? And it's soooo much fun to not know about limited installs, and get bit in the ass by your game telling you it can't install.…
That would give you issues. You have zero space between UV shells. Detail from one shell will bleed over onto the other shells during the bake. Like Commador said, you need padding around each shell
The premium, I believe, is 9 dollars a month and premuim members receive a special item every month. Also premium members get gold shells instead of green shells. Gold shells are very rare for free members. Shells is the currency in GoPets.
First off you should stack the right and the left side -shells on top of each other (invert one). Second, split the long shell into either 2 or three smaller shells. It's pointless having such a long shell if you are restricted to using square texture maps.