Great stuff. How have you gone about re-creating this though. I mean from a technical side of things with scale of the original level and replicating the textures?
Here's were I'm at. Did not like the look of what I got. The textures are from Zbrush but I'm gonna replicate that grainy feel and color scheme. [IMG][/img]
This is going to be my last piece ! It looks so complicated to replicate. Looks like they've used 3D scan or something, because the texture is too perfect and organic IMO.
thanks for the response, the problem with SP is that it doesnt support gradientmaps like SD does. so both don`t allow me to replicate my stylized texturing workflow.
Could you maybe show me some of your process, or maybe try and replicate what is shown in the reference pictures so I can learn? Would be greatly appreciated!
I would think it would be awesome if you can replicate a scene from the movie for your final render. I think that would be really awesome. - D. Carmine
Glad you like it Hellstern =) Test bake. I tried to replicate an "outline shader" in marmoset, it looks ok from afar even though there are some small artifacts.
you should do something about that ms-paint looking graffiti. to my knowledge theres no better way to replicate an aerosol/marker look than with actual photos.