Big changes and additions. I had to unwrap everything and start texturing. you will notice that the metal poles are missing from the side of the new mountain bridge, they will be replaced with some wooden poles to hold flags. there will also be grass added to the top of the mountain bridge, as well as some variation in the…
What about this idea, using the bolts/box example in the first post. What if you scaled the bolts down do they were super flat but still retained some of the their slope information, say about 5 or 6 times just to the point that they would fit under a cage that worked well with the edges. Then, in a program that allowed…
The assets individually look really nice, but I agree with Nam, its looking flat as a scene. Some ways you could easily make it have more contrast and visual interest are as follows. Spend more time adding specular highlights, as well as edge grunge, its coming across a bit to clean, some Shooting Range related posters…
I would say really look at anatomical reference there are some major flaws with your character: Arms look a bit short Hands look a bit too big There is some weird bending in the knees The heel is a lot higher than the ball of the foot, they should be at the same level. Also the feet look really long The bottom part of her…
Whenever I see example of vertex colour/blending it's always used as a sort of gradient. As for decals I'm convinced floating decals would be too messy and add 100+ tri for what I'm wanting. It's good for flat surfaces but it gets awkward when they have to wrap around cylinders etc So if painting to UV2 is out of the…
You also need to take into account bone LOD/culling (if your engine supports it). In bone culling you start losing the end of bone chains based on distance. If your model is in more of a relaxed starting pose you can actually start LOD'ing much sooner. This is particularly true with hands/fingers. It helps against the flat…
On the crate, you would save a lot of polys if you made the end bits floating. They do not need to be extruded out of the main shape of the crate. Then less polys would need to be spent on the flat surface of the crate it self. Also you would only need to unwrap one or two of the end bits. Then just copy them across. The…
Nice layout so far. Just to add a note, you have a completely flat ceiling and a flat floor. The floor seems common to be flat, unless you want to add some stairs, BUT the ceiling, you CAN leave it flat OR add pipes and wires up top, or extrude a portion up. I'm looking at it like a hipster local coffee shop at a hipster…
Hey guys, this is my latest project and I would be happy to know what you think about it. It's inspired by a concept from Simon Loche that you can see over here : https://www.artstation.com/artwork/doq6Q Here are some of the render done. Any critics more than welcome By the way, if you want to see some more stuff, I've got…