I know what you meandGreenberg said: I know what you mean, it's a good choice to move on sometimes you've taken enough from a project. Anyway just wanted to give you a couple of points to maybe help on your next project: -The skin looks very mat, and there is no visible anatomy, I mean she should have some forms going on…
I called in yesterday, and the rep was pretty embarrassed to say he wasn't sure why the RMA hadn't been approved yet (I was starting to wonder if they were going to refuse it seeing the board has physical damage, even though the damage isn't my fault). He approved it while I was still on the phone with him and it went…
Thanks for the comments folks. Zipfinator : For metal I just do it by hand. I start with the clay tool and rough things up a little, enough to just give things a bit of a warble. Then I do some subtle damage with the clay tool, maybe mask some more areas I want to pop out an additional panel of metal from and deform it…
@Mateus @Bolovorix thanks dudes! Substance painter for the textures, for sure. Im hoping all the damage details i plan to add will pick up super well in the curvature maps and make for a tasty result Some small progress. First pass of the bear pelt + cape combo, not totally satisfied yet. I've also spent a while putting…
Nice improvement, I see you went with the US Airforce style texture, good choice. Wear and tear looks better. Adding some slight damage on the yellow labels you did would probably benefit this. The labels seem so fresh and brand new, but when you look at the scratches on the metal, you know this thing has history.…
Hello! Thanks for the comments and support, I appreciate it :) @Finalhart > I add an overall idea of what I wanted to achieve before starting the block-out, but a few things came along the way by toying with primitives and shapes and testing different options. Nothing fancy in the process, really :) Anyway, I speed…
Because it is exactly as you say, You're selling your ability to make art and I hate to break it to you but your service creates "products." It is your branding. It's the same reason I can't make a shitty phone and call it an iPhone; because it damages "the brand." If people start associating your work with shitty…
Why does the weapon look like it's made out of concrete? You should for reals focus on some of the materials the weapon has atm and tone back the amount of damage it has. It looks so out of place. The modeling seem neat, but all that over the top texturing makes it looks bad. Get a couple of cool photos that have the type…
15 hours in and it still feels like a grind. I never upgraded any weapon once, so I did a little experiment and put all my upgrades in Lightning's weapon and got it to level 20... turns out it doesnt make any difference!!! With the old weapon my total power was about 50... with the upgrades it was about 250, so you would…
I think what would really drive home the idea of a destroyed environment is one large focal point of destruction, from which all of the damage emanates. So, for example, instead of having a small hole in the ceiling, knock out a good 10-20% of the stage and set the rest of the damage around the idea of outdoor…