Recruiting 3d Artist for Unity3dpro game dev team. Applying for this means you want to: Contribute to this and future projects Join Emp Productions and help us in future endeavors until you quit Be paid off royalties for whatever the games we make sell (Optional) Help find alpha/beta testers for our games. Help advertise…
Hello, I come with good news!! Thread history : http://www.polycount.com/forum/showthread.php?t=90391 The public version where you can use your own 3D model on iOS will be available on the i-store very soon!! But before I would need a few tester wishing to be part of it. Selected testers will have their 3D gallery into the…
Here are all the 3D / game art related subreddits I know of, so probably one or more of them will be what you're looking for (I searched on Reddit and found them all about half a year ago, so some new ones may have appeared since): https://www.reddit.com/r/3DArt_Tutorial https://www.reddit.com/r/3DArtist…
Just a tip on texturing to make sure there's no weird alpha artefacts, I found this photoshop action in the Unity 3d help section that dilates the border of your selected layer: http://unity3d.com/support/documentation/Manual/HOWTO-alphamaps.html From: To:
So they key note has been released and I haven't fully watched it yet but I'm linking it here. [ame] https://www.youtube.com/watch?v=NVl8o85YGNE[/ame] The organizer also said he still finds the 2009 keynote more effective so here's a link to that. Also haven't watched this yet XD.…
When you edit a material on an object and its linked to a Asset file it will change the asset file and have an effect on every other object using that material. If you want to create a unique instance in edit mode you can just copy the material asset and assign it to the renderer, or you can create an editor script that…
I posted these over at the Luxology forum, here they are again: Follow this for the tools you need to import splatmaps etc: http://forum.unity3d.com/threads/30299-Tom-s-Terrain-Tools-(update-new-version-released) Here's a post I made about editing your Unity heightmaps in Zbrush: http://www.chadchatterton.com/blog/13424846…
Have you loaded up any game engines, and looked at all the content that comes with them? Unreal and Unity for example come with a ton of internally-created game demos, of all sorts. Assets, logic, etc. all included for modding. What of these have you evaluated so far? For example:…
https://unity3d.com/learn/tutorials/topics/graphics/introduction-precomputed-realtime-gi Though you are doing it in Unreal some of the core principals are same, Note in some case you have to break lightmap UV island at 90 degree angle etc similar to normal maps baking.