Some more updates on the Houdini tree: High poly: Low poly (Remesh and Reduce poly nodes) FBX exported to Unreal: I think it looks nice so far. my next step is to apply some simple texture by using reality scanning, and bake out the branches.
At the moment, I am developing a horror game environment for my final major project at university, drawing inspiration from Highgate Cemetery, Victorian spiritualism, and classic British/American horror films like Hellraiser and The Exorcist. My tutor recently shared on Polycount that he visited Highgate Cemetery after…
@Fabi_G Thanks for the tips! I don't work with characters a lot so I think this helps in making my life easier whenever I do get to. I can't wait to see your web build with updated cloth sim!
Hey! I really appreciate the time you took to reply to my post and share your feedback — it means a lot. I’ll get to work on the points you mentioned and start improving those areas. Thanks again for your help, and feel free to check back in a few days to see the updates!
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
It's OK to include a link in your post. Feel free to edit it. We have lots of tool makers sharing info on their tools, and asking for feedback. All we ask is that you post updates within the same thread, rather than cluttering up the forum with new threads each time. I'll move this to Technical Talk, where tools threads go.
Hey Everyone, Last Update for this Exercise. I Spent Most of Last week Doing a Color Adjustment and adding really tiny details. Overall I'm happy with the Result, Any and all feedback is appreciated. https://youtu.be/TX3R_tEoqPI
Update: I’ve been told that the optimisation view mode is not the best way to assess performance and that the amount of poly I have is not the end of the world.
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…