Would it be ok to use some of the substances or materials, that ship with SD/SP (and or were bought from the lib)? Maybe if touched them a bit here and there? Or vanilla? kind regards
I think it would be worth it to put a little bit more geometry detail in the pants so the shilloete (sp) is more interesting. also the neck seems really thick.
May have to blow the dust off the case (literally) and play the game again at some point... was pretty happy with the MP and the SP, but nobody seemed to be playing the game at the time.
I've done this one using UDIMs. And also here are two renders from SP. I didnt include the height map in hypershade(Maya), maybe thats causin the issue here?
Here's an example from my own work. This is the exact same game level, just tweaking the camera angle and materials and color grading to get different "looks". It's actually a ton of fun doing this, because all the content is made already. It's just putting a fun spin on it all to come up with something nice to look at.…
Hi! This is my second asset to my Wild West environment. Any critique and comments are highly appreciated! Modeled in Max, Zbrush and textured is SD and SP. Rendered in Marmoset toolbag. Thanks!
welcome back Zwebbie, some nice stuff. The sp's are especially telling-- major improvement over the year on your grasp of facial structure and lighting. Keep painting that beautiful face bro
Hey guys, So whats the best technical approach in SP to Re-use same texture maps on differet asset? For example: I want 3 medieval buildings to share the same texture