This is my first post on Poly Count, I am making a prop I found browsing some art forums concepted by Sam Brown ( http://sambrown36.blogspot.com/ ). I have started the block out, having trouble with making the high poly. If anyone is able to give me some tips of approaching the high poly, would be appreciated. When it…
Update comparison of the front-ish view! Brightened up the eyes significantly (but still kept a bit of that dramatic top shadow, I think it gives the character some intensity in the expression), added a vertical color gradient to the dress so it shifts from a blue to a more blue-green towards the bottom, and did a hard…
Looks like a fun project! Cool setting! Played Resi4 recently and really liked the way crowd control worked there: slowing down a crowd of enemies by targeting certain areas, when staggered open for a follow up attack dealing area dmg. Ability to place traps would be interesting too. And friendly fire (Medusa creating lots…
Long time lurker, first time posting. Any comments or critiques are welcome. Concept art: The Chicken Choker, Master Series 3000 This is intended to be a grenade launcher retro-fitted with a rubber chicken which shoots out sonic egg bombs. It would be the ideal weapon for combating zombie clowns... or any clowns really.…
I had a slug whistle right past my ear in the woods while hunting deer, and I never found the perp or I would have jammed his rifle up south -> north into his throat. Probably the most embarassing near-death experience was playing with my new bow and arrow set, shooting one straight up into the air and getting nailed on…
yeah i didnt use any filters i just started out with a black n white like super high contrast type drawing then decided to colour it.. and yeah i dont like th result, ill try that later after i get some sleep and redo the eyes, but also the top left of his crown looks flat, should i make it darker less shined out or what,…
John: If bones no longer were an issue I'd go ahead with my 150+ bone rigs that consist 3/4th of dynamic bones (cloth simulation). It's all just a matter of trying. With the upcoming multiprocessor consoles I guess you're free to let one or two processors handle only physics. The remaining game logic isn't very demanding.…
Believe it or not, there's thinking that goes both ways on this. We're not that bright as individuals, but pretty intelligent as a crowd, as long as the crowd is relatively diverse and uninfluenced. There's a summary up on wikipedia, check it if you're curious: http://en.wikipedia.org/wiki/The_Wisdom_of_Crowds The tricky…
This looks really cool. I'd adjust the moon as it's demanding far too much attention. Whether to make it smaller or less bright, I dunno. Your sky is so cloudy, it's difficult to see the stars, but it seems like the moon is in front of the clouds, and isn't hindered by them at all. I also think if you added a bit of brown…
And here is the texture I made for the bridge in Substance Designer I hope to re visit some of my old models ( that's if I can find them and they haven't disappeared into the void! ) and try to fix up old mistakes that I have started to slowly see Over the past year I have grown my skills and now see what flaws I…