I faced this. It is a devil of a problem. I had to move each polygon and then smooth the problems... Later I came to know of these.. If you have an earlier save 1. Try having a morph target before you change the geo and then use morph brush to clean it up. or 2. You could * take the new Geo as another subtool * Divide it…
The tyre tread looks inverted and the quality of the texture looks quite low especially on the lettering. As this is a high poly model you should model the tyre tread (not the text though, improve the image and normal map that). The alloys look pretty good though. The car itself looks ok but the texture needs work. Is this…
put the snow uv on channel 3 since uv channel 2 in max is uv channel 1 in udk and generally used for the lightmaps. you could switch the lightmap channel udk uses but that's more hassle compared to using the 3rd uv channel for whatever you want to overlay. in the material editor you can use a texture coordinate node and…
[ame="https://www.amazon.com/How-Draw-sketching-environments-imagination/dp/1933492732/ref=sr_1_1?s=books&ie=UTF8&qid=1421362097&sr=1-1&keywords=how+to+draw+scott+robertson"]How to Draw: drawing and sketching objects and environments from your imagination: Scott Robertson, Thomas Bertling: 9781933492735: Amazon.com:…
I have a lot of experience with Blender and recently have been learning Maya in order to get into the film industry. I know about VFS 1 year animation program but I was wondering if anyone here had any recommendations on 1 year programs where basically I can 1) Refine my 3D modeling skills 2) Get professional feedback and…
So I -just- bought substance designer since it was on sale on steam. A couple things(although not specific to ddo vs SD) 1. is everything really in 0-255 range? I know i'm very much in an "unreal" mindset but it really helps to think of images as 0-1 when multiplying, dividing, doing any math really. And it really helps…
I have collected a bunch of photo references which I would like to pay to have made into illustration concept art for a PC game. It will be for modern day urban fighting game based on a real place with contemporary human characters. No monsters, mechs, cyborgs, fantasy landscapes or worlds. I just need ordinary people in…
Hello! I am working on a Warframe helmet. I finished my high poly model in Z-Brush(4r7), then used Maya (2017) to Quad Draw new low poly topology. I cut and sewed all of my UVs how I want them and laid them out in a 2:1 space (2048x1024 is what I need). Then I squished them into the 1:1 square in the UV editor. The model…
Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…
i found a bug. 1. create 2 boxes 2. link box 2 to box one 3. collapse box 2 to editable poly 4. attach box 1 to box 2. result: nothing appears in outliner. have to restart max to get it to work again.