No need to animate, i was just looking for something quicker than hand placing. what i ended up doing what just making a mash network for each curve and make a new target mesh for each as well. it was a bit of clicking, but then for each curve i can rotate by adjusting the linked target mesh. some final cleanup on…
working on model in zbrush exported from max 8 only using edit mode,i work my way up sub divisions adding detail and hide parts of body and work on a small section at a time. i finished at lunchtime and save file.I have been working this afternoon and unhide all before i saved and noticed this big triangle even when i drop…
i have this and i already believe that it can easily replace your pocket sketchbook! let me show you what i made the first hours i got my hands on it. one is a lesson i took to see how it works (nice lessons btw) and the other is a quick sketch. a few things i loved and some things that could be better. you can take a pic…
Floating geometry is almost always better, but there are a couple key factors that affect your decision. Factors to Evaluate: Polycount: Floating geometry will always be cheaper. Speed: Floating geometry is usually quicker to create, especially with denser meshes. Texture Space: Floating geometry wastes texture space since…
Advanced Materials in Unreal Engine Learn on https://www.wingfox.com/c/8637_2670_14165 The core knowledge points of the tutorial -Know the types of textures mainly used. -Know the main nodes and the Material Editor interface. -Learn the workflow of the creation process. -Understand how to create material functions to save…
Hey :) You could do this:* uv splits along edges of lid * uv splits along curvature of handle (it's basically a wide edge) * remember to split uvs along the low polys hard edges to avoid artifacts when baking * straighten uv strips of edges to save uv space (I can recommend TexTools addon for this) UV islands could then…
looks very good so far :) i love that you do some paintovers before you start sculpting :D saves so much time! as for the proportions, i like how they are right now, i think if you push them more in the direction @carvuliero is suggesting, it looks to much of a "normal" human anatomy. i think it looks better the way it is…
Actually did this in the topic i just posted. I imported the two models in blender, then used one model as the blendshape of the other, then rendered a simple animation of the transition using the workbench render engine (which simply is blender's viewport renderer). I had then one image per frame, that i opened in…
Trying out your plugin. Not much is happening when I run the commands: import launcher launcher.run() It is installed as instructed and it is giving me feedback - on my first attempt it required me to save my scene to a folder within the project directory - but having done that it is not launching the gui and in the script…
Prime8, you're right and wrong, highest efficiency is normally between 40% and 60% of of their max rating. It's also possible to undervolt your GPU to save a lot of power usage/heat with a more mild impact on performance https://bjorn3d.com/2020/10/undervolting-the-rtx-3080-and-the-rtx3090/2/#split_content I'm planning on…