While this is focused on Toolbag 3's baker, the following tutorial covers all of your issues and then some: https://www.marmoset.co/posts/toolbag-baking-tutorial/ Check out the Basics and Best Results sections. "I never said that it is "pointless to worry about smoothing groups", quite the contrary. What I am saying is…
Harl I hadn't thought of it that way but you are right. I thk Ill work with that, as well as beef up the animation portfolio, but a vehicle modler seems abit specialized. I do have have the knowledge of vehicles, cars tanks aircraft, and I do have some industrial design education to use for the fancy shiny cars. Dax That I…
I agree here. Your CV is rather cluttered to look at, and reducing the content to only what matters for the job you are looking to get will clean things up. Some of this may echo what DWalker has already said, but below is what I would do to make changes if I were sticking it into my resume: Unnecessary Content: * Remove…
Starting from concept art, this is my workflow usually: 1. Blockout mesh to test in game to make sure nothing unexpected will arise from the asset - this can be very quick, as long as the proportions are correct. Just need to test stuff like player collision (eg. if the player has to walk through / around / inside the…
Nice work! The reworked neck alone already increased the likeness! Outfit I like the colors and the texture work looks promising. I feel your issues with the skirt have a lot to do with the silhouette change. In the earlier versions the belt pouches were rounder and sat closer to his body, now they're stiff and nearly as…
Well, I'd say that today the field has already reached a singularity point in that aspect. There will always be games/project breaking the art mold(s), like the very clever stylization choices that were made on Ashen for instance : no facial features + everything based on lowpoly was a genious move. But this kind of ballsy…
Ok first of all i want to try and clarify where i am coming from and why i think that these things are important. Nothing I am arguing here is new information, especially if you actually have an informed idea of how colour works. Instead the question I'm asking is how can we teach colour better to painters and artist, and…
Well, I hate to be the bearer of bad news and little tact but... Why weren't you at least drawing traditionally? I know the pressures of life can sometimes get to be a bit much when having to get free access to a computer for long enough to do anything really rewarding digitally, but sketching is easy and you can do it at…
Here are my thoughts in no particular order: * 1. Resume You really need to reformat your resume. At the MOST it should be one page long. You have a lot of wasted space, mostly in the form of a large font size and spacing between lines. Your list of skills can also be converted into a table. You can get what you have…
Thanks for the positive words everyone, super stoked!!! Shiniku * Hamtoilet: Scudz and SA_22 are both providing you with some help on your question about the AO - they have it spot on. Regarding UVW islands, is really a case of deciding whats going to give you the best result in the end. With organic shapes and pieces,…