I can bitch about anything. Just look around. Old Age (heh) is making me surley. Sides I've never seen polycount as a design forum, more like an artist hang-out. Well actually I remember it as a Quake2 modellers hang-out, lol probably think that whole 6-7year break might've been a bad idea. Caught in a time warp. heh I…
I've been making a map lately, which is purely for bringing all my medievalish looking assets together. Its a huge valley (mostly unplayable scenery) at night, with a huge castle built into the cliffsides. You start in a small clearing in the valley, near a small stone building, and you can go into an underground set of…
I was very disappointed in how they handled the protagonist in this film. The character herself wasn't particularly objectionable, I just didn't like the role she played in the plot, or they way in which they resolved her part. It just struck me that the way they approached this lacked a lot of the daring that was evident…
Thanks Pyrzern, I found it surprising how many things seemed quite obvious once you pointed them out that I had missed. I went in and added a download link for my resume. I am currently in the process of changing all of the images so that they have my name and email in them. Having my own domain doesn't seem necessary.…
I'm slowly making my way through this and enjoying it more and more as I go. I thought the first 6 hours or so amounted to one giant tutorial/exposition fest and it was a very frustrating introduction, but once the world map is opened up it's a lot of fun. I've not done a huge amount of the actual story missions yet, but…
Out of the two designs i prefer the second one, i feel like this could have a sort of alan wake style to it in a noir theme a man/woman just trying to find the answers he/she is looking for. What these answers are i dont know? But i just like the way it ends at the well, maybe he leavers up the bucket from the well when…
Looking good so far. Are you using Maya or Max? Technically you don't need Crazy Butchers script to blend textures using vertex colors. You can use a blend material on a sub divided mesh, then use vertex paint, then render a defuse and apply that back to your low poly. Unless I'm missing something that the script does?…
I did not read through other replies, but a few things about your first post. - It's normal to be afraid of whether or not you get your first job. Don't give up hope. A lot of it is based on luck. Leverage where you can. - The video game industry is terribly ageist, even to the point that someone like yourself is judging…
The point is that the model was trained on artwork without the consent of the artists, But that's no crime since you don't need any consent to look at images that are public available. Since they are public available. Looking at other artists work is how an artist learns since humans exists. It was very common in the 19th…
Thanks for all the support everyone!! Orgoth02 - Always helpful aren't we? :P Mimiws - Thanks! I guess after working on borderlands I've adapted some of that style into my line work. The way I draw is pretty similar to the way I ink a texture actually. Glad you like it! Isaiah - Man, you're too cool for doing that. I'm…