I love it! Especially nice having the breakdowns, great process. The lighting and composition and rendering are all fantastic. My eye keeps being drawn to the trashbag at lower right. It creates an almost human silhouette. First impression is a homeless person watching the events, which would be neat, but second impression…
@Ace-Angel: I totally agree. There was this massive uproar over the day 1 DLC, and now people are demanding DLC? I think people are so mad over this that they don't realize what they're asking for. They got so mad at the ambiguity of the ending that they wanted it resolved, and now that Bioware has made some cryptic…
Well, I'll say this: there's a reason you don't see them as much in games. The needles/leaves of a conifer are hard as crap to get looking right without things feeling reeeealy noisy---and throwing snow into the problems even more complex. Here's some a pal of mine made for Project Cop:…
EdgeSmooth doesn't do any UV work, it only changes the Smoothing Groups. It doesn't work with TexTools in any way, it is a totally separate tool. TexTools can change the Smoothing Groups to match the UV shells, if you use the Split button. But it does not create hard edges for ALL shell edges... it only applies a single SG…
Alright, I have managed to make quick normal maps that only softens hard edges without creating high polys. It is not that hard actually. There is no need for curvature map information. I will explain in case of anyone might want to try. Just select every single hard edges and cut out in UV Editor to seperate UV Shells for…
Most games and all of the major 3D packages support 2 side materials so unless your cloth has actual thickness that must be represented it's fine to not shell the geometry and just tick a box in the shader. you might want to shell something so it doesn't look like it's floating above the character but again that's a very…
In some cases, I think prefacing a discussion on who smells like what by mentioning their culture is appropriate. You are what you eat, and certain dietary trends can result in different body oders. I am by no means a racist, but I noticed while working in the college computer labs that Indian consultants almost uniformly…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
@konstruct: thanks for the boost man, i love it when people get a kick outta my stuff. looking through your website i really liked your weapon work and vehicle stuff. nice and angular. keep up the good work man. so there's a bit of a story behind this guy. ren a good friend and co-worker of mine thought up this guy like…