Huge congratulations this time around to the 2nd Place winners for the Brawl Contest. Lot's of hard work and creativity went in to them and its paid off quite well! Congratulations you two! As you may remember, the judges were sent the Top 5 FIGHTERS and Top 5 STAGES as voted on by the Polycount Community. From there, they…
I have four years of experience in the game industry. I specialize in characters and organic form, but I am fully competent 3D rigid body artist. I am finishing up a project and will be available for work as remote freelance artist or full-time on site artist. Portfolio: http://carimayle.com/ Email: maylecari@gmail.com
My first program, was 3D Studio R4 for DOS (showing my age) My second program I learned was Alias Wavefront Power Animator 7.0 for UNIX on an SGI My third program was 3DS Max (Which I have used professionally since), and worked in a studio that used Maya for 4 years.. What I noticed were, there were MANY people who…
Lately, I've started to notice that there is less and less information about 3D...It's just terrible for newcomers to this industry. My name is Max and I've been doing 3D for 2 years now, let me tell you the story of my trouble. I came into the 3D industry at the age of 11, inspired by pixar cartoons, and I thought 3D was…
I'm using the Zbrush IMM Zipper brushes to create a zipper on my pack, but this brings the polycount up by hundreds of thousands at low res and millions at high res. How am I supposed to deal with this? It's for a game asset. Thanks!
I get really wacky results + no self shadowing as in your results. For now it´s just a video since I obviously have done something wrong !? (previewed ingame) https://www.youtube.com/watch?v=Wvr2AYAcr6g Mari 7.0v1. Is there even a gltf exporter in Mari? Hard edges are visible on the hard mesh. Toolbag 4.06; Spheres look…
"It's hard to think of many animated characters that are super original. Most evolve from previous characters." The last two principles are distinction and originality. A character must stick boldly out of the water, or else sink into the depths of irrelevance! Whilst Japan's famous 'Anime' art styles have grown ever more…
I think someone already covered this but we're a long way from mario and paperboy. Something like Skyrim or Rage is many, many orders of magnitude more complex and since they aren't running on locked down console hardware are basically impossible to ship bug free. IMO, anyway. It's just not realistic.