[ QUOTE ] A quick question...why do people in hurricane/earthquake risk areas build their houses out of wood? Watching the news here in England, it appeared that most of the buildings that were damaged/destroyed were wooden structures, and pretty much all the ones that survived were brick...surely if you build brick…
This is my favorite area. Brickwork, metal plating, industrial signs and mechanisms, pipes and pillars, good variety. Block out goals: See if I can create the assets appropriate for an initial replication of the top section. There's a fair amount of repetition on the structure. I'm adopted a 1mx1m = single square tile,…
I am sharing knowledge i learned and i hope it helps everyone new old, what have you, i came up with this while working on my Wild West Entry, still up on the portfolio. This is really self explanatory by the images alone, should be no need for extra information (i typed it into the images anyway) HOWEVER if you need extra…
hey alex, you asked for feedback so here it comes: red - the grout between the bricks is visible even in very dark places, like its emmisive or something. maybe your normal is too strong. green - i see some normal issues here, not the normalmap but the mesh normals seem to be too soft. light blue - no fence will be…
You can keep them all as subtools and offset them with tool/deformation/offset. Set the document size to your intended texture res, Import a plane as your first object from max/maya with a fixed size (I use 10) and them import the bricks as subtools. Use offet on them (the amount varies depending on your plane size). You…
pretty cool work. The bridge on the last screen is my fav because of nice storytelling elemnt with the hole going across the bringe right into the pavement ;) I just find that most of architecture textures (roads,walls etc) are bit too uniform. That makes kinda clean impression. i knwo they got dirt and grunge but since…
I'm all for curvy fantasy style buildings but then that's a universal style choice not just something that can be selectively used and ignored without it looking off. I agree, if someone chooses to toss those rules out I'm fine with it, as long as its a universal change and semi-explained. But it shows they thought about…
Hey All! This is probably my first thread outside of the my sketchbook thread in years! I mostly use Blender for all of my modeling needs, but have been meaning to learn ZBrush. Anyway, I started a new project at the beginning of this month. I normally do Sci-fi stuff but wanted to switch gears and work more with stone so…
Hello, Adding to the great info above : in its current state your head texture is already higher res than the one seen in the lowpoly TF2 Engineer demake. Therefore besides technical tricks like miroring or reusing UVs, you also need to practice painting textures at the pixel level, handling them in a impressionist manner.…
It should be pretty easy, you just need your brick texture and mask texture to be the same size/resolution, and have the mask basically be a heightmap of the bricks. That way when you modulate the brick heightmap with the vertexcolour, you'll get a nice fading/mixing mask which perfectly matches your brickwork. It…