Ah nice, you did well with that tutorial then! If you are planning to use a 3d package and ZBrush you could check out this series of tutorials by Sean Marino: https://vimeo.com/35545046 For a look at a similar workflow you could check this out when you are more comfortable with ZBrush:…
Wow you're building a killer PC. I agree with Mark with all his points though, there's a looottt of over the top parts here. I wouldn't trim down the PSU loads if you're going to get a second GPU but I agree with Mark that a second GPU really isn't needed nor will it be used well. Also you want to make sure you're still…
Ah, I actually meant your grass/leaf ground texture (not your grass planes)... As for the fibermesh method. You can use it to generate organic looking fibers on models, or in the context of grass textures, you could generate grass-like fibers on a plane and potentially bake them out. (pretty much all you need to know)…
FB_win I spotted this ( skipping ) yesterday prominently featured on the Pixologic.com/Blog. Congratulations on the nice deserved showcase coverage! Makes me desire jellybean jewelry wear and to chew bubbalicious pastel colored marshmellows. Yer originality is/has always been inspiring. Thanks fer sharing!
there's a bunch of stuff on the zbrush site: http://pixologic.com/zclassroom/homeroom/lesson/vehicle-design/#car-design-part-2 it's all zbrush specific though.
Start here https://pixologic.com/zclassroom/ and this was my favorite book for zbrush https://shop.3dtotal.com/zbrush-character-sculpting-volume-1.html
http://pixologic.com/zbrush/features/decimation/ this might be what you're looking for. It lets you reduce the polycount without losing the hires detail.
maythis this will help with alpha masking https://www.youtube.com/results?search_query=zbrush+alpha+masking+ and for learning how to do UV's http://pixologic.com/zclassroom/homeroom/lesson/uv-master/