Sweet, as with Marmo, I did play around with Unity as well, and yes, gotta admit, the asset workflow is quite linear. Gonna do some more trials with the maps. Cheers!
it may not be as linear as he wanted it, and theres something muddled about the end, but I do remember reading this when he got the truck. His spirit is amazing, truely an inspiration.
... Yeah this, okay I might not mind the linearity so much now.. that was intense as hell, especially that last headshot. This might be the most satisfying jerk-killing-sim out there.
First WIP of the mix. Nothing changed much. And it's still very WIP. Have to add the particles for the rockets, and make them move..... not in a extreme-linear-and-boring way. :D
Yeah, nothing wrong with playing in easy since the campaign is a linear experience anyways ! And I don't think the AI is any different between the different difficulty modes, right ?
Please explain your context. Maybe ease of use or artistic freedom are more important than a tripple A belt under the technology that you are using to make a linear animation with.
+ 1 for The Witcher. Good story, well-written dialogue and nice graphics but very linear compared to other RPG's. Also a little light on loot, if you're into that sorta thing.
Wut, have we played the same game? I remember HL2 as 99% linear shooter, with some ridiculously easy (and mostly pointless) physics puzzles thrown here and there.
I don't feel like that type of rock was used in medieval castle construction. It looks like sheet rock on the side of a cliff. In the reference the stone is cut into linear blocks.
Looks too linear to me, like she has a big tube in place of arm, hellboy syndrome (it fits to hellboy but not to your curvy sexy yet dangerous character)