Hey Morgan, 1st off: Wow what incredible progress you're making! And the site design is very clean and pro. Good work! I'll break down some feedback for you: Basic fire: A great opening piece. Maybe the bloom is just a bit too high for my taste, but that's very subjective. My biggest advice would be that every piece of…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
DAHHHH!!! THIS IS AWESOME! I FUCKING LOVE IT! All the shapes in Geo are reading very nice! I am very flattered to see this man, this is badass! Sean Vangorder showed it to me via our google hangout, loving it dude! :) Oh yeah, as far as what Brad said, I totally agree, I think pushing the asset a little more in the diffuse…
sorry for the necro, but is the 3080 still worth a go?. Seems better then the 5000 series form what i have been reading and is fairly cheap My 2070 is still ok for my sort of work, but would be nice for an upgrade
So I've taken up making photos into pixel style art using beads. There's some really great examples out there. I'm having issues with getting the size I want the design to be. Maybe I'm just over thinking again. Here's the break down of what I've done.... I scaled down the image til I got the pixel look that still retained…
The low poly must "cage" the high poly. This essentially means that you should use only as much low poly geometry as needed to cover the silhouette of the high poly form. Think of it as taking the complex form you have with the high poly and break it down into simple shapes. If there is high poly geometry poking outside of…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
Very cool I can tell you've spent a lot of time on this one! Getting it in game with animations will be very rewarding. . . At this point in your process, I would love to see some more material break ups, especially between the character and the suit. The metal is reading well but the dark blue suit with wrinkles could…
Geezus: Hey have you read The Art of Deception by Kevin Mitnick? Amazing read and it's all about social engineering. I too am guilty of this and it was quite easy to attain very dangerous information about people but I didn't break the law with the info. I actually have to see about my ingrown toenails as well.. I am sick…
your record is well taken! And I'm very happy to oblige because no AI scanning is happening anywhere near this process. Ah ok. How does the process work then? How do you get AI to filter criticism when it cannot read the material? I'm guessing it has to scan an image, perhaps after it has read the image and filtered a…