Hehe thx. This model had more polys to it, actually. It started out at around 4400 triangles then I reduced it to its current count. When reducing the poly count, I just left the head as is and just worked on the body.
http://www.new.facebook.com/group.php?gid=2234464949#/photo.php?pid=4441420&op=1&aid=165750&auser=560180160&id=560180160&ref=mf Brome had the goatee last time... (Silly Pliang)
it would be a disaster for the series, it's practically what made 4400 un-workable. I think thats the last we'll be seeing of the suresh formula as he used it on himself. in 4400 they had the same thing although some people would die if they took the formula, I believe it was a 50/50 chance. Heroes does a good job of…
well, I've been digging around and this is what I've been coming up with: motherboard - asus a8n-sli premium processor - athlon 64 x2 4400 dual core Case - Sunbeam Transformer Case - Black power supply - 450w memory - pc3200 ddr 1gb dual channel memory - pc3200 ddr 1gb dual channel sound card - creative labs sound blaster…
nice materials and details. I have to admit your edge flow and polygon density needs refining if this is for animation. The corset looks relatively clean and has a lot of polys and the legs look really lowpoly and chunky which is inconsistent. The face just doesn't seem to have good edge flow or enough well spaced edge…
You're welcome, and I also support your reasoning, seems solid. I'm a total sub-d noob seeing as how I'm still knee deep in 445's ak tut, but in the grand tradition of polycount and other online art forums, I as a relative noob will advise you :) I think you've done a great job with the all-important details on the back of…
The style would be done by the painting technique. You can have realistic looking planes, but also very stylized ones. http://cghub.com/files/Image/004001-005000/4485/944_large.jpg http://fc02.deviantart.net/fs71/f/2009/341/0/8/Bike_Girl_by_alienfetus.jpg (the forehead/temples, you could use some alphamapping as well)…
sigh... my brain hurts. It would be GREAT if you actually read what I posted. Not all wav files are created equal. Resave your wavs with the same settings and see if that works. Quake3 requires very specific wav files. Not just any old wav file you butcher from the web. For example Doom3 takes waves that are; either 1…