Hi , we are the FrostyFroggs, a belgian indie game team. Here is our new map ( WIP ) on video that we want to share with the community to get critics and stuff :) https://www.youtube.com/watch?v=dU1oLbKUOjQ&ab_channel=FrostyFroggs Our facebook page if you want to follow our Team :) : https://www.facebook.com/frostyfroggs/…
Name: Asorson Studios Erik's Qualifications: 12 years 3d artist, 8 years game industry, 4.5 years freelance/studio manager Team Qualifications: On average 10yrs video game development experience each Website: www.asorsonstudios.com Email: info@asorsonstudios.com
Hey! So i just started fooling around in FC4 and i could not help to notice the awesome vegetation they have going on. I am especially talking about the pine trees which are rich and thick instead of flat and booring as you see in most games. It looks like they made a flat plane, but added needles vertically as well which…
Hi guys i've started to polypaint a sculpt of mine and I did it in layers. Currently it looks like this: After turning off the current recording layer like this: So it looks like everything is shifted aroud. There is no texture involved, just polypaint. When I hit "bake all" it looks even worse: I can't figure out what the…
Hey guys I noticed this random shiny patch on my mesh even though there is only one material and the surface is flat. Is this due to incorrect smoothing groups? I tried re-exporting the mesh again with reset smoothing groups but the problem seems to persist. Thanks for any help you can offer
Mansion model I made basically completed. And it can operate normally ue4 up. Currently producing light UV. Preparing for the baking. Here is a static frame before vray renderer rendering:https://www.artstation.com/artwork/Qa5eE I have the confidence to do this demo. Some of the original third-person test: