Browser game descriptionYour own virtual garden, filled with flowers of various kinds. Be a gardener, make sure your flowers get enough water and sun share them with others. And if you are lucky you might find some surprising secrets in your own garden ... Where to find usYou can find the game under http://flowergame.net…
Samsung has released (or soon releasing? Supposed to be out October 26th with Windows 8 ) the update to/next Series 7 slate - now called the Samsung ATIV Smart PC Pro (700T): http://www.samsung.com/us/computer/tablet-pcs/XE700T1C-A01US - Convertible format: tablet docks in to included keyboard (which now has slot for the…
So i started boxing out the house to get a feel for it. This screen is a few hours old so the house will be plus 32 units in width. The window and door module is 12*12, the top is 2*12 and the base 2*12 (which I just realized doesn't add up). I've also started to plan the textures. The texel density is 64px/unit. This is…
Since it's literally been 13 months since I last posted here, the following is going to be quite an art-dump, from old to newer, and most of it is going to be finished too. So here we gooooooo. First Post; That fancy handpainted thing I was hinting at in the above post a year ago. Hunter Severus. As described on my site;…
Thanks for the link @Eric Chadwick I'll check it out in a minute. I think you're right about the shadows. I checked out some mobile games, and even Asphalt for example appears to have just lightmaps with a fake shadow raycast into the floor. I'm somewhat surprised though. On my mobile game I have fairly complex scenes with…
Yeah, for each unique static mesh you will typically need to make two sets of UVs. The first set of UVs will be optimized for your texture maps by various means such as tiling, stacking, mirroring, etc... in order to maximize texture resolution which makes them unsuitable for lightmaps. The second set of UVs will be made…
look for the post on how they do the snow in unhcarted 2. its basically a similar idea, and you are saving on budget lemme explain. so yeah you have one large scale nrm map. maybe its a 1024 or 2048. well your tiling textures can be as small as 128 if you want, as the combo of both maps on top of each other will give every…
I really like the boxing arena, you put a great amount of detail outside, the sunset is a really nice touch. It would be nice to know a little more background behind the scenes. Suggestions: - Instead of a plain dirt tile texture, switch it out for one that has more greenery, grass and small plants painted on it. It might…
Been working on improving and expanding a signed distance field texture generator, originally by Jasper Bekkers, to whom all credit for the heavy lifting goes. Unreal and Source (and probably Unity with minimal effort) have support for these types of images, but I've not found many/any tools to render them correctly.…
It doesn't blur the foreground anymore, just gives it sort of a surreal effect, like a pocket of clarity is just out of reach. It didn't seem to affect fps anymore than normal dof 1 way or the other when I turned it on, but then again I was in a relatively low demand set. I tried to see if I could cheat the edge effect by…