Tungerz I sent you a PM Gabe asked if we could hold off Megascans until HL3 is out, so we won´t steal their thunder, Of course we agreed! Gheromo - Then we have 5 months and 2 weeks to prepare the announcement, I didn´t think people would have the patience to wait that long, thanks for proving me wrong! Final flight -…
I've had to reread what you've wrote 5 times, and it still doesn't make any sense. Unreal engine is great but it is far from perfect. There is plenty of room for improvements. Everything can be improved, you speak as if Epic has reached the pinnacle of 3D graphics. Just because a problem is hard, it doesn't mean you just…
look on script spot or just search "assign random material 3ds max" there is a way to do this standard in max, but it takes like 5 seconds to set up as you need to make a multi/sub-object mat for it to work, and I think it needs to be editable mesh. So, make one object- make mesh- go to Modify panel-MaterialByElement- make…
Cam Sykes Hey, thanks a lot, glad you like it. Cheers! DmitryGrebenkov Thanks a lot man! Good luck also but I don't think you will need. :) Goldo_O Hahaha, that it's funny because this morning some printing guys over Facebook wanted to print it free for me, sale it and share the profit with me. 5% for me and 95% they! Best…
Thanks. That is a surprise to me that the rigger usually does the combining. But in my case, I am not sure the guy doing the rigging and animation knows how. We are both pretty new at this. So I think I'll just recombine into a single mesh before handing it off to him. It is for a pc game prototype, and this will be a…
Hello, Geekson I use 3D Coat for my UV unwrapping, and packing it is absolutely incredible and does everything I need check it out in a trial. The auto UVing tools are not bad either most of the time I auto UV my model in 3D Coat then fix a few errors, auto pack, then organize the shells the way I want them and I'm good in…
in games i see this more for huge assets like a giant dropship or a part of town... its like handmade megatextures in the id tech5 engine... but i use it also for chars... 3-5 udims to paint and bake all in one go... for feature film its more or less impossible to work without it... you cant assign 200 textures everytime…
If you have unwrap uvw modifier applied to the object and you select edges directly to the 3d object, then in edit uvws window the corresponding UV edges will be selected. But do this: 1- select some edges 2- apply unwrap uvw modifier 3-open Edit uvws window 4- go to edge subobject level 5- are the selected poly edges…
yeah, Mark's solution does seems to be giving me some type of fresnel, maybe I am missing something? and thank for sharing that information @"Bruno Afonseca" I did not know you could use a 3vector like that (makes a lot of sense now that I think about it). It works great from fading the object from the top and it saves…
Thanks for the quick and efficient answer :D I did read the doc, and search over google , but as i said, i really started programming like 5 hour ago... So it is still hard to figure out what all the stuff mean or how to use it. Like in your piece of code, i have am not sur to understand: "Selection as array"…