Looks like a good start. You can't plan to much. But really, you can't realize that thouse pillars are round? That's to complex for you? If so, wow.. But hey, see you around when you can tell a cylinder from a box ;) Don't know if your teacher talked about working with the grid? It's very handy, espcially on something like…
Does anyone know whether I can have both 3.1 and 3.5 at once? I remember that someone was talking about having 3.0 and 3.1 on a machine, so I´m wondering whether it´s possible with 3.1 and 3.5 and how? Just install it again into another directory? Doesn´t it give any license (or better said activation) problems? thx
"up in marmo and the uvw map and stuff you see those problems where its light and darkens and its like it missed that part i dont know why please help its killing me and my progress!" i totally vote that as worse sentence in the universe. i'm no grammar Nazi.. but man i have no idea what you are talking about.
We talked about using this for some cool tech at Whatif, but never got the time to actually put it into play. The idea was to paint dynamically into a texture based on collision (sword strikes, etc.) and use that to displace wounds and the like, with hardware tesselation adding detail to the wound. Also mixing in…
I did. I was pulling my hair out on 2 of the puzzle pieces, but eventually got them. Stupid world 5! Game is the talk of the office here this morning. I might try a speed run sometime this week. 45:00? I have no idea how tough or easy that will be. I tried the first world and did it in ~6 minutes. But that's the easy one.
new study. girlfriend helpfully pointed out i didnt need every anatomical landmark. i was like. GTFO...-re does sculpt- CC's. 1st pass 1 day. whilst havin a nice long talk. its weird the less i think about the sculpt the more i can fiddle with things and not feel anchored down ..idk.
[ QUOTE ] ask princess who MAUL0r is... he knows. Mostly cause I pwn him in UT2k4 heh. [/ QUOTE ] damn! im not even on this thread and i get shit talked on lol. and for the record, i whooped your ass at unreal! im not gonna drop any crits, i see you working on this all the time, u know my thoughts =)
Hey guys, I actually posted this question on CG Talk a few weeks back and got some replies...... http://forums.cgsociety.org/showthread.php?f=7&t=790077 I used Cheesestraws link http://forums.cgsociety.org/showpost.php?p=5878934&postcount=4 and it works great, although there's a typo in it - // for edge rings:…
Are we talking IK/FK switch? For like arms? I was tought one way that I find works very well. Just refreshed my mind on this earlier this week to make sure I remembered how to. Kind of takes its time and it's easy to forgot some key part, but all the concepts themselves if you look at them individually are not that hard.
You just hijacked it, turd burglar :P "Do it this way and you would have very bad manners to dispute it." Wayne I agree about the saturation points but it's generally not a good idea to add post processing effects unless that would be part of your role at a company you are applying at. Tantamount to adding lens flares I…