Dustin, that is one thing that I didn't realize till very late in my learning. I never realized how much work it took to get professional quality work (I am still working on it). I had a vague understanding of it, but never a good grasp. I've been doing traditional art for over 7 years. And the skill level that I see in…
Ok so i now have morph targets done and am ready to roll wiring up the manipulators. I am having trouble wrapping my head around getting the joystick manipulator to control my asymmetrical blend shapes. I want for instance to set it up so that the positive and negative values of the manipulator are wired to 4 different…
Hi, So I am making a management/builder sim that involves interior design, eg. many unique props, like The Sims series. One thing I am still not quite sure is how many polygon to spend on my unique props. I want to share my current line of thoughts: please let me know whether they make sense and whether I made any obvious…
what exactly is the question targeted at? it sorta feels like its targeted at actually selling assets in an asset store type of situation? because otherwise, everything you do will eventually collect digital dust. the world is moving along, so do technical requirements, styletrends etc. if you work employed in a company…
Updates pt 2.... the Drum.... I’ve also thought a little about functionality of the SMG, in a lazy way :) Since I removed the standard chamber and mag I came up with this idea of the “Drum”... hence the name - P90-9 drum… Its basically reversed engineered revolver that uses rows of round magazines, containing 16…
Today i drop this bomb. Some Features : Bake incredible normal maps and target the engine of your choice compatible with GGX and metalness workflow. *** Optimize GGX reflections for Marmot toolbag, or Unreal Engine 4 using engine target presets, and some more support to come for ( maya/stingray, unity, cryengine) ****…
Define your target plattform. We are still stuck in the XBox360/PS3 world. Modern video cards are 10x more powerful than Xbox360/PS3, still all modern games target first the XBox/PS market, then the PC market. Addtionally we had a shift in rendering technology in the last decade. From forward rendering to deferred…
unless everyone can open carry guns on themselves, it wont do much good having your gun locked in a locker in your home when you are surprised by a shooter out in public places. i guess it is time to pass licensed open carry nation wide.…
I've found the sabre launcher for the doombringer to be pretty decent even without vehicles. It locks onto airborne targets so it forces people to keep low to the ground or risk getting a missile after them, and can also help you see incoming targets as it tries to lock onto anyone within sight. Would rather have a heavy…
But what's the point? If I can export objects out separately to UDK, Unity, etc and them recombine them, what is the point of having the limit in the first place? It seems like an arbitrarily assigned number and all it really does is throw a wrench into your customers workflow. Telling someone they can't use mental ray…