Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract technical artist to work remotely on a new, unannounced project. The start date is flexible and the role will last for 12 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: * Working with…
We're developing Legends of Vica – a fantasy mobile RPG with a gesture-based combat system and AI-powered non-linear storytelling. The project is in early development and gaining traction – and now we're expanding our art team! 🧙♂️ Who we’re looking for: 🎯 Talented 2D Artists for character concepts, environments, and UI 🎯…
No prob about sharing techniques here :P If I was against that I wouldn't put timelapses up hehe Yeah litsphere rock! The realtime equivalent would be 1D ramps for shading as used in Marmoset (I believe) or 2D (X=shade from light, Y=response perpendicular to the camera/viewers point of view) as seen in Brice's shader. The…
https://gum.co/AXfVz 2 months after posting the preview of the shader in the tech forums, it is finally available for everyone to use! (and laugh at the code) This shader is designed to allow meshes inside Marmoset Toolbag 3 to use Triplanar Projection mapping so that you can map textures to objects that do not have or…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Hi, I'm having trouble getting some CGFX shaders (namly the IcUber Shader from http://blog.leocov.com/p/downloads.html) to work. I have an Nvidia Quadro FX 3500 and am running DirectX 11 and have all the latest drivers as far as i can tell. However when i link up all the lights and texture maps it stays pink, i never get…
Hi I got a friend of mine to convert Xoliuls great viewport shader to work in Softimage XSI . Most of the features work but there a few things that dont ,this shader is provided as is and should be treated as an alpha version. If someone with some shader code knowledge would like to fix the bugs then that would be awesome…
This is a great start! I think it could help to search "gondola boat plans" for example https://www.veniceboats.com/it-progetti-piani-barche-gondola.htm They have a peculiar shape, with a strong dip in the middle. Your model could also use more evenly-distributed loops, to give it a smoother curvature.
Yeah, i think before think too much about shaders, you need to improve that texture. Also keep in mind that a shader isn't an afterthought. All shaders can be a little different, and you should create your texture content specifically for your given shader. This means previewing your work in the shader while you're…