Ah I see, Thanks for the response. I think it's important to get a similar environment setup and good surface normals for UE4 to replicate the behaviour in the Substance renderer then!
So how to model a vehicle? Ship? Car or anything like this? Do i need to get as much as possible reference material, and analyze the form and try to replicate it?
Cool! Ben Mathis just done a cool tutorial on eye shaders.. Wouldn't be hard to replicate it for unreal 3 http://www.polycount.com/forum/showthread.php?t=97962
I agree about the lamp and window, its always a good thing to not replicate the exact same scene as the reference and keep an designers eye in mind for composition etc.
Download the trial and see for yourself :) Both do their job and Blender is free, so there is that. For me, modo just feels right. It's hard to replicate that feeling in other programs.
This looks amazing! Really interested in checking out blender. If you were to create this in Max or Maya would it have been way more difficult to replicate these shapes?
This looks really awesome! Excellent choice of subject. :D I would love to see you create a cinematic out of it, maybe replicating a scene from the movie.
For starters, your hard surface modelling technique is amazing. and thats pretty much it, as i'm busy trying to replicate some of your techniques in max with mixed results.