I really like your AR/VR pieces and the pumpkin textures/materials. Your large environment, however, suffers from very flat and inconsistent lighting. In a way, it looks more 2D than the concept. You did set additional lights and rim lights for important pieces, which is good in principle, but it's only partially motivated…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
I've been using my yiynova for a weekend now. I think it's pretty good! I'm not the most knowledgeable person in the world, but damn it was only $600. A few things: the stylus has a tendancy to 'come undone' during use (for me anyway, perhapse I stab rather hard at the screen) The viewing angle is a bit of an issue. But…
ah well let me explain were right now in a kinda bid war if that makes much sense. Basically ps3 is looking for us to develop a game for them possibly but its a POSSIBILITY , so my boss wants to revamp artwork / code to work for psn games BEFORE the contract is set (stupid I know) So anyway hes giving me hell to find out…
Looks interesting. Interested in finding out if its practical to re-purpose it for a prop or mech designs. Yeah you could use sculpty, etc. but this kit comes with an instructional dvd and tools. [ame=" https://www.youtube.com/watch?v=LmvaW4F-rhY"]DESIGNSTUDIOPRO car design modeling kit by WWW.CLAYMODELERS.COM -…
Looking good so far! The light on the wall above the electrical box, usually those have a visible conduit connecting to the electrical box. Might be nice to add. For the pipe hero asset pics, I would prefer less empty space around the models… get those up close to the camera. Wireframes are easier to read if they are…
Alright, I'm resurrecting this thread ** casts NECRO on thread ** and calling upon you awesome peeps for some more help! I've downloaded nvidia's fx composer and am writing a shader from scratch in it. I'm quite enjoying the process so far. But now I've hit a bit of a road block. It seems that if I use: dot(Light, Normal)…
Then there's those newbies like me, who signed on and posted a VERY little bit quite some time ago, and then got distracted by Real Life (tm) for many, many moons, and have just now drifted back...
I think it is looking pretty awesome. I agree, make the bounce a little higher. Don't hesitate to push those slow ins and slow outs a bit more as well as the anticipation of the ball falling backward on him after he picks it up. The bounces could also use a little more push to the slow in and slow out; there would be a…
Hi! First of all I need to say that your crossbow looks awesome, and I am not an expert on this field. My only critique is that the bow on the tip of the gun looks a little bit narrow for me (maybe the narrow bow is a design decision), I mean, I am used to see Daryl crossbow in The Walking Dead show (Figure 1) and I think…