it's 8 hours i am trying to fix this. The mesh is perfectly smoothed (edges) if i import the Xnormal-baked map in Marmoset, it works completely fine (first image. it get seams on 3DS MAX tangent space. if i obviouslt invert Y, it works). If i import the same thing in Substance Painter, the seams appear and he bakes them if…
Hi everyone, We’re looking for freelance 2D traditional animators to help with tie-down and cleanup work on an active game project currently in production. The work will be paid at a flat rate per frame. We’re looking for artists who are comfortable working in a traditional 2D animation pipeline and can match an…
I have seen this van in many movies and games and always loved its design. Here is a high-poly subdivision textured model I made. https://youtu.be/PnFMxb-S7V0?si=XL903ZcbGBN87D4F
You should always ask your client whether their pipeline allows custom normals or not. They may want you to avoid custom normals even if their pipeline allows it, because it's easy to destroy custom normals in Max if you're not careful, making it more difficult for them to make changes to your deliverables if they need to.…
Wanted to tile out an image in PS using save for web but max image size is 8100px or so. This script will cut the image up into how ever many tiles you want on the x and y. Feel free to modify this and make it presentable. I just need it for terrain database work. Uses flattened image. As always save your work before doing…
In Xnormal, have you got the normal map swizzle set to X+Y+Z+ and the 'compute binormal in the pixel shader' box checked for the MikkTSpace tangent space calculator plugin? (You also need to check this box for UE4 and Marmoset MikkTSpace.) You can use normal maps that have a X+Y-Z+ swizzle if you pop in an RGB curves node…
That's what you use screendepthdistance for. More specifically, Depth Difference (look for this, too). Make sure your fog plane does NOT write to depth. Then your fog shader should compare the fog pixel's position away from the camera, and the (object behind it's) pixel position away from the camera. So if a pixel of fog…
I'm having issues with a lot. My mouse thinks it is on a button when it is a good centimeter below the button in question. Makes clicking things near the bottoms of windows near impossible. Also, I have to shut the model viewer to get it to load my models. Another thing, how do you switch the rendering of normal maps to…
There's basically no set standard for how shaders read normal maps, so I think it basically comes down to whoever is writing the code for it at the time. It's common for bakers like zbrush and xnormal (and renderers like marmoset) to give the user options for how they want a specific channel to be used. "Most apps tend to…
Hi guys, Thanks for your answer Neox and EarthQuake. Since I baked in max, I had to invert the Y in Marmoset. The results can be seen in the first post on top. As far as I understand, my tangent are set properly since the bevels are on the proper side. The other post afterwards was to show how it looks with the wrong…