"They are not MAPS but render passes?" Yes. These can be used as later added layers of your rendered image, so this works mostly when you make still images, or any pre-rendered stuff (including movies). They are added together with different blend modes later to get the desired result. I took a look again at your link, and…
Thanks Sweetangel, I'm glad there's a noticeable improvement :D It's not annoying at all. I use 3D-Coat for everything unless it's a tiling texture. I just do those in Photoshop. My workflow is similar to the one on Kelvin Tan's Gumroad tutorial for his sci fi rifle. -I start by baking an AO map and putting it on multiply…
lol nvm i thought u using UDK for base and applying texture there :D . Why I ask that, the reason was simple in Max or Maya u just apply diffuse and later can play with spec and gloss settings just to get the feel right, than can work on those maps in photoshop. It will give u an idea how much light and dark values u have…
Hi, I started after a few days with the cloth and have some doubts on how to do it. -The first option looks awesome in zbrush but im not sure if that will be time worth if l ater I will lose most of that fine detail in the textures. (I dont know if opacity layer has to be really high resolution to preserve that.)…
Bake the fence and pipes seperately to two different low poly meshes (use clone to make sure UVs are identical) then bake a diffuse map for each being sure to check split alpha for the fence, that will give you a texture called A_*texture name*.tga. That texture contains the alpha for your fence and you can use it to make…
Hi folks! I modeled this crate for modeling/texturing practice and when I imported into Substance and textured, I noticed the UVs were strange on the back bottom plank and the side. The other sides are okay. I transferred UVs on some of these but not all, however, I deleted history and did everything correctly in that…
The following tutorials wasn't really meant to be posted in a thread like this but will be here temporarily. They might go in to a bit of more detail then necessary for this kind of platform and will be available on the Wiki as well later on. So here is a little tutorial on how I created the skin for the Bat Man model…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Hey duoxan :) Yeah i added some screenshots yesterday to give a better idea about some of the findings. I did not have any time to fix the comments about the weapons, i do have to make some changes in those, and there is a bit more to say indeed. I wanted to say something about the hammer launching more, but i dont know if…
@golani79 Thanks so much! Can do. Modeling; I did the blockout in Maya. I made sure to minimize sharp edges using bevels, and bake away any remaining sharp edges later on. Of course there shouldn't be very many straight or flat parts, kind of like the cartoony reference. I used lattices on things like the garbage can and…