Apply for volunteer positions. Send your portfolio out to people. Don't wait for the opportunities to come to you; seek them out and tell people you're avaialble to make game assets for them. Game art that doesn't support gameplay is not good game art. Pretty sure Fullsail has teams going on if they're worth the salt I've…
thx !! thats what i need.. sadly i can´t get an issue of 2003 gamedeveloper magazine but i think as a short and small reference it sould do it, i will ask my proff extremetech stuff is interesting and is using a lot of additional references.. thx again! :)
Dave Perry`s 2.0 http://www.gameindustrymap.com/ is pretty useful, a bit more upto date than gamedevmap. Be prepared for no reply at all, it`s a lot more common than you might think.
@ JacqueChoi: Nothing is misleading... http://gamedeveloper.texterity.com/gamedeveloper/200909?sub_id=BV5eGvx5aSrwn#pg14 @ MonkeyMHz: Yep, Id Tech 5. It seems we will need to wait maybe to Doom 5 for some voxels dance?... http://en.wikipedia.org/wiki/Doom_4
I'll give suggestions just because I love listening to this stuff sometimes. Here are my favs in no particular order (some overlap with what you have already) 300 Blackhawk Down (anything from Hans Zimmer) King Arthur Kingdom of Heaven Matrix Revolutions has some epic stuff Pirates of the Caribean Shaolin Soccer LotR FF7…
Well, I liked the idea of them trying to make something video game related, but it's cheesy indeed, and tottaly wrong, but still was fun to watch! :) And why the hell is the sick gamedeveloper a rich guy? It's like we're all rich... I wish. HOUSE FTW btw! :P