I'm doing some pixel art and it'd save me a lot of time if I could use rotate, resize, distort and whatnot without having the pixels automatically antialias. Is there a way to do this?
A Sea of Thieves skeleton sculpt made in Zbrush. I saved a clean version of the sculpt so that you guys can make you're own version if you want. I made a cracked skull pierced by a sword as an example :) https://hungryluma.gumroad.com/l/SOTSkull
Hi, I’m currently available for freelance work. If you or your studio need support with 3D characters or props, feel free to reach out. Email: alfredosr.frodin@gmail.com Portfolio: https://www.artstation.com/alfredosantos
This is a very nice story by Kenney: http://www.reddit.com/r/gamedev/comments/2z0tys/publishing_free_game_assets_can_lead_to_great/ Most artists i know have this feeling about public domain or open-source, but it can be great thing. It's very nice what Kenney has being doing for the indie game dev community.
Hi All Some of you probably know already but for those that don't 3DBuzz has posted 2 video tutorial on You Tube which serv as an introduction to ZBrush - http://www.youtube.com/profile?user=3DBuzz Theres about 75 minutes worth there and it looks like more are planned
Hi, Im 17 years old and learning CG and programming. Im looking for a project to work on or just to help someone. So if you have a project that you need help with just PM me: Email - 3ditds@gmail.com Steam - http://steamcommunity.com/profiles/76561198054451749/ I know how to model, texture and program. I use Maya, Blender…