looking at the drawn map this level doesn't look fun for offense. there's so many bottlenecks and theres only one alternative path after CP3. blue starts out trapped in a house with only 2 bridges to get out from. where the upper bridge leads I still don't know. in official tf2 maps theres always 2 (if not 3) ways to get…
That's a very nice concept right there. I few cents regarding the fridge: By adding the SMEG branding to it you're bringing the scene to a contemporary time period. Judging from the concept it looks as though the scene is set a bit more into the past, with all the gearwork etc. This might be my own opinion but maybe have a…
Btw, even though it actually does me more harm than good Moz, that was an interesting read. I fucking loved this bit: " After the accident, a passenger stated that as she was boarding the airplane through the jet bridge at Hilo, she observed a longitudinal fuselage crack. The crack was in the upper row of rivets along the…
For other people looking for something like this. MIAUU helped me out with a great script, that can export and import UVW's to and from FBX and import them to the base object. Making it easy to work with Unfold3D. Though it can only unwrap the base object and not at any place in the stack. Later I also found a separate…
Thanks for the advice. I have an image to post, but have a "You may not post attachments" rule applied for some reason. Not sure how to remove that?! The model is a rope and plank bridge for a next gen game - but I have not been given any rules by the client as to poly counts etc. The bridge will however be a main feature…
alright, alright, i suck! Haha. I'll check later to see if i wasn't just sloppy. One thing i've noticed where odd geometry can cause problems is when you bridge edges from two seperate objects, as the bridged geo gets created twice, but i don't think i did that anywhere on the problematic models. I'll open up a few…
After getting some stuff implemented, I've started crafting the town you visit in the demo of Key of Ethios. Rough map of the place: Textures thus far: In-game + fences Said fence: The river: (Badly done right now. Haven't figured out how to make the texture scroll properly. Dunno why the bridge is messed up, either) That…
I have been TRYING my best to figure out the architecture of this world... This one is the design of the spawn point Gemini Altar where the game begins... (Left to right: Floating island with pillars and waterfalls spawn point, bridge, exit with statues guarding the exit) I tried incorporating the rune design from the…
Damn them some big titties. Lush improvement on the neck! Okay, so, first of all, your sternocleidomastoid is connecting to the clavical, not the sternum. They need to finish inbetween the clavicals (see above ref.) The bit that needs tlc right now is the eyes. Take this with a pinch of salt because i am TERRIBLE at paint…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…