Unfortunately, if you want good uvs you have to put the work in. Everyone wants the quick and easy way out but, really, unwrap tools have come a long way over the years. Newcomers don't realise how easy yhey have it! :) Use a texture map like this…
Nearly done with the retopo, will start UV'ing tomorrow: I expect that with the gun and scabbard added, the final poly count will be around 13k. I can probably trim it down some, but I am dead tired of staring at this retopo. I think could always trim some off after the bake... This is my first real attempt at trying to…
umm...Whats your brand? oO. jks jks Welcome to the polycount, I hope you enjoy your stay here. If you wish to get started with tutorials you should start with these websites. http://forums.cgsociety.org/forumdisplay.php?f=132 http://www.free3dtutorials.com/ and many others if you Google. You can find them for free. Here is…
really you think the crate is too high? lol that's the one i figured for best use of polys since its only 132.... All textures in these are either 512x512 or 256x256. I admit quite freely that my poly usage isn't the best here hehe, but all of these models were done for school, and all but the character were props for…
Just FYI, if you're in the US or western Europe, $130 a day is a really low rate. The answer to your issue is to work smarter not harder. Break down your workflow and see where most of the time is going. Log how much time you spend doing each task. Then, look into how you can cut that time down, where you can automate…
hey kmactastic, thanks for the feedback :) generelly I want to have more topology (and more texture space) on her upper body than on the lower, because of the Cameraperspective. Ingame most hands are so tiny that you can barely tell if they are boxy or not, exspecally with the black outline they would get ingame, but since…
I think it can depend on exactly what kind of 3D you do. This type of extreme "crunch" seems to only happen at AAA studios where your job is to create 138 different assets for a single level. You're a very specific cog in the machine at that point. On the other hand I know 3D modellers who work for large UI/UX design…
Snader: Right now, I am sitting at 13k quads, 26k tris. This is not counting the piping and tech that I will be adding near the wheels. However the majority of that will be 4-5 sided cylinders so they may not add up to much. I would like to keep it under 30-35k tris if at all possible. I don't think that's too bad for a…
Sure thing, sorry for the delay. BTW I suck at translating, I speak both languages fluently but I have trouble going from one to the other :P Stop! Blockpost ends here. Stop! Contaminated! Open and show your pass to the guard on duty. Ministry of Health of USSR Paramedic Divison #126 Sanitary/Epidemy Station (I am sure…
Generally you'd want to make it useable on 1024x768. It's a good idea to aim for about 800 pixels wide or make a site that can fluidly stretch to fit any resolution. But you also want to remember that that's the full resolution of the monitor, not the amount of screen-space that a maximised browser window can display a…