The DS has supports 18-Bit (260 000) colors. In photoshop, how do you tell your color palette to only display colors that are 18-bit? I don't know if its something totally noob of me to not know, but I can't find it in the photoshop help files either. Thanks for any help
Hey guys have been modeling a bolter from the warhammer 40 000 universe for a while now, and thought id post up some screenshots of the low poly for some crits/feedback. Any and all feedback is appreciated thanks, big
http://www.engadget.com/2007/02/20/graffiti-research-labs-l-a-s-e-r-tag/ Very cool idea, id love to see normal building put up projectors and use blank sides of buildings as big adverts.
Have you tinkered with the camera clipping planes? Are these assets VERY far from 000 in these shots (like transforms over 10k)? Failing that, check the meshes for doubled faces or edges maybe.
hopefully with some wise words about Zen [ame] http://www.youtube.com/watch?v=yxloUBCYuFM&feature=PlayList&p=CA9FF97AFEFFD6B6&playnext_from=PL&playnext=1&index=107[/ame]
Could be an error with the .vmt name or you're not defining $bumpmap inside your material. I've had that happen before. And like Racer said, the tools are broken. Try using the 2009, or the 2007?
Another Speedsculpt. About 15 000 Quads. From Idea to the final pic in about 2 hours. And its realtime :) ZBrush, Substance Designer, Substance Painter, Marmoset Toolbag 2
Gray's Anatomy for details of muscles and bones http://www.bartleby.com/107/ Alphonso Dunn has some great videos on anatomy and drawing [ame]https://www.youtube.com/watch?v=xJyadoskb28[/ame]
Hello guys thx for all your advices, I manage to fix the problem the reason was I set the value far clip plane on all the camera settings to 50 000 and it worked!