also, @PixelMasher , thousands of free keys? we sent out maybe a hundred... would you say that's waaaay too few? I suppose it kind of depends on the game. In our case, its a linear turn-based strategy game. Very niche, and a more antiquated game design in that it's one-and-done experience.
@PixelMasher @EarthQuake Thank you very much for going out of your ways to write these detailed comments.....really appreciate it. Route#1 seems to be the better option after a bit of research, guess I will join a masters degree programme for fine arts or design (1 year to go) and use that time to improve myself as an…
Pixelmasher is spot on. It's going to be tough for you to get a gig with ur current folio and announcing your computer is going to die doesn't help in the slightest. First off, do that sample AAA character. Your current folio doesn't demonstrate that you are even at AAA level for jr character artists. If money is tight,…
Targeted courses from professionals in the industry is miles better than the training you get in university. Decide on a thing you want to learn and find the industry professional artist out there doing it/sharing it/teaching it and pay them! It'll really kick you into the next level. @PixelMasher lays out the reasoning…
Boom, you nailed it. Follow those points and you'll make gains. For a bit more reinforcement, read these fantastic articles by @PixelMasher - https://www.polygon-academy.com/
Thanks Pixelmasher.....I have experimented with layered texturing when its appropriate and thats pretty good. For just a stone or brick wall that didnt have plaster or anything I was out of ideas pretty quick. When I can I like to use Spsm s in Substance but the selection I have isnt always right for what I want to create.…
Yeah, I am turned off by companies that ghost applicants. I don't care if recruiter is busy. I am busy too. Everybody is fucking busy. It takes a lot of time to fill out applications, not to mention the time you spend researching and finding companies to apply to in the first place. If company doesn't make the effort to be…
@RAWconcrete Thank you! :smiley: It's a good idea, definitely I will try this out! @pixelpatron Thank you! Yes, I have in plan at the end to add more small decals ( and maybe some small props like shoes/ guitar/ phone/ backpacks etc, .. more personal stuff ) for story telling, thank you for suggestions! :smiley:
I would continue your own personal studies using more inexpensive sites like 3DMotive and Gnomon while building up to a class like CGMA as Pixelmasher mentioned. Based on your one showcase post, you're right at the beginning of your journey and there's no better time to learn the best practices from people who know what…