Loving black ops 2, still playing it every day - I can't wait for this one ! Also I think that the yearly release cycle is excellent, nothing wrong with that really. Something to think about : CoD on console has always been about the fluidity of the experience, with the games maintaining a solid 60fps in both single and…
I think the lettering on the sign should be brighter, it's very hard to see. The prop also looks rather short, I would either make the base smaller or make the wood plank longer. Maybe to make it more interesting you can also add some nails on the sign as if it were nailed onto the wood plank behind it. Maybe add some sort…
Thanks for the feedback guys. Yeah I didn't want to deal with the headache of figuring out how to implement a search field. I don't think I have the time right now either :/ Ideally it would be nice for the indicators to update instantly, but as far as I know that requires the window to be reloaded/redrawn which could get…
i have done a quick paint over on your spec map. Since i dont have your neat little inram model, i just applied the texture on a plane. I used your specmap, as shown one post above as diffuse and the modified spec map, obviously as spec. (if you don't see a picture: http://www.abload.de/img/specmapim09i.jpg) As you see,…
Interlocking looks better but pattern and cracks are not convincing Check cracks in first image you have long deep ones and short shallow and they all follow same rhythm and flow also overlap a bit Check ring pattern on second image , depends on how the plank is cut you can have thick waves or very thin ones On 3rd image…
I know lol. It's just a little cumbersome, when u think of an idea but it's not that simple to implement. If this was possible, it woud save a lot of lighting artists time and effort though :wink: I thought of the capsule indirect shadows but that would be too cumbersome, since u are trying to get a reasonable amount of…
Thank you all for your replies, I'm definitely checking the sites you suggested. Everybody seems to support tutorials over schools..I was wondering though, do you say that because you've already gone to a school and decided it was not worth it? I can tell that one can achieve many more things if they are dedicated and…
This is a tool with great potential! The 3ds max shader you are using was flawed (No offense). It offset UVs positions rather than rotate their vectors, so it did not show flow properly. I have resolved this using Valve and Kyle Hayward's work as a model. The way this plugin encodes it's information is also flawed, I…
Revel: Miauu is saying that you are resetting the global values to empty bitarrays every time you run the script, thus losing the previously save selection set. If you just define the global at the top of the script instead of assigning values to it then it wont be overridden every time you run it. The "BA" at the end…
Well, there is a lot to take into consideration. If the client wants the bag as presented here, with the high level of detail and polish, then they should be willing to pay for the time it takes to create that. It shouldn't matter WHAT you're building for them, it should matter how long it takes to get them the quality…