pixelpatron It was actually a part of the idea to make his undead body to look messy and bumpy. Not sure yet if it's the best I can do or not, but I'll try to reduce the noisy impression. It will be more obvious in the marmoset toolbag with posing and light.
@pixelpatron Hey, thanks for your crit, means a lot to me. The lighting is something I kind of rushed and haven't gone back to yet. The end of the tunnel is actually a T-junction, and I was hoping when I decreased the world light, it would make the depth of the sewers darker, and look less like a dead end. I'll have a…
@pixelpatron Thanks for the critiques! I'll definitely introduce some asymmetry, didn't even think about it. @teodar23 Thanks for your comment! Baked lighting might be in the works. Right now I'm focusing on the environment. I like your ideas on symmetry and color. The materials will remain relatively similar to what they…
Hey man, It's me again. Looking good as always. You helped me a lot with those answers. Although I didnt understand much the first time I read, I started to research some information you gave, watched the video you posted, went back here now and read it again. It is clear for me now the process you used. It's cool. As you…
Quite a few closeups of the final mesh on my Owlbot. I love the way the eyes came out and am looking forward to seeing how they animate and express themselves. My instructor pointed out that the edges in the back of the skull, where the 'brain' connects to the skull, suggested I move the vertices out away from the corners…
I am annoyed now it didn't cross my mind to make sure leaves don't block the writing. Thank you for pointing it out @pixelpatron . I'll remember that for the future. Great advice.
Hi Pixelpatron! Thank you very much for your comment. Wow your version looks really cool, nice idea and the wall makes a difference :) Thank you for your effort and all the advises!
Thank you very very much @pixelpatron! I know that the concept of this site is to try our own to make 3d animations and sometimes,it is good to give one to another some workflow-related feedback.But as I said in my first message I am beginner in 3d animation and modelling
Thanks for the feedback @pixelpatron and @sacboi. I have a tenancy of overdoing wear to the point it becomes too noisy. As a result I did try and dial it back a bit but it appears I might have dialed it back a bit too much. Funnily I somehow never thought of looking at other similar guns for reference lmao.