Some cool things thagt I like about it. I like how you managed to get away with high amount of detail with those books without overwhelming the viewer since its just more or less repeating, however what really threw me off is that egyptian head, seems a bit random since the rest of the library doesnt have any designs from…
Thank you so much everyone! This is very valuable info!! @PixelMasher don't worry, I would rather the blunt and unsugared truth than sweet words, its the only realistic way to improve :)For specialising, I haven't delved any deeper into Photogrammetry, however since I do Photography on the side now and then (paid and…
Hey @PixelMasher thanks for the reply! Puts some positivity in my thoughts on the matter. This is a bit off my current topic, but a question Ive been curious about relating to remote work. Not even sure how much of this you can answer, but any info would be great. The remote studios Ive worked for are relatively small…
@pixelpatron That's a very good point and something I wondered myself! For now I've just put the eyes on the same texture sheet as everything else, maybe when the texturing is done I'll look into it because that could be a very nice effect.
You have to check with the visa laws in the USA and Canada. I think @PixelMasher said it took him 10 years of work experience to be able to move from Canada to the US? Keep in mind these days you might get a chance to work overseas working from home as a freelancer or stuff like that. Moving there is going to be difficult…
@pixelpatron Thanks for the comment :) I totally agree about the little rock on the ground tiles, I don't like it either - I will do more changes to the project in 2-3 weeks. I had to take a break from it.
pixelpatron It was actually a part of the idea to make his undead body to look messy and bumpy. Not sure yet if it's the best I can do or not, but I'll try to reduce the noisy impression. It will be more obvious in the marmoset toolbag with posing and light.
@pixelpatron Hey, thanks for your crit, means a lot to me. The lighting is something I kind of rushed and haven't gone back to yet. The end of the tunnel is actually a T-junction, and I was hoping when I decreased the world light, it would make the depth of the sewers darker, and look less like a dead end. I'll have a…
@pixelpatron Thanks for the critiques! I'll definitely introduce some asymmetry, didn't even think about it. @teodar23 Thanks for your comment! Baked lighting might be in the works. Right now I'm focusing on the environment. I like your ideas on symmetry and color. The materials will remain relatively similar to what they…